Renamed cell.cs to Cell.cs to fix the compile issue
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29
Assets/Scripts/Cell.cs
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29
Assets/Scripts/Cell.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cell : MonoBehaviour
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{
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public int xPos;
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public int yPos;
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public Unit standingUnit;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnMouseDown()
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{
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//Debug.Log("点击了单元格。");
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//Debug.Log("位置: " + transform.position.x + "," + transform.position.y);
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Debug.Log("位置: " + (xPos+1) + "," + (yPos+1));
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}
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}
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Assets/Scripts/Cell.cs.meta
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Assets/Scripts/Cell.cs.meta
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fileFormatVersion: 2
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guid: 7e1c46da2d32eb24a9a852c1d1e43de6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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