VanRtkDbg/Assets/Scripts/CardData.cs

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2022-03-07 22:12:02 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Card Data", menuName = "Card/Card Data")]
public class CardData : ScriptableObject
{
public new string name;
public string description;
public Sprite artwork;
public int cost;
public int attack;
public int defense;
public int movement = 1;
public CardTag[] cardTags;
}