220 lines
7.1 KiB
C#
220 lines
7.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
public class Deck : MonoBehaviour
|
|
{
|
|
public List<CardData> cardDataList;
|
|
public int randomSeed;
|
|
|
|
private GameObject cardTemplate;
|
|
|
|
private GameObject handListContent;
|
|
private GameObject drawListContent;
|
|
private GameObject discardListContent;
|
|
|
|
// Card Limit
|
|
public int maxCardinHandLimit = 10;
|
|
public int maxCardRemainLimit = 5;
|
|
|
|
private GameObject reachCardinHandLimitWarningDisplay;
|
|
private float warningDisplayCountDown;
|
|
private float warningDisplayTime = 1.0f;
|
|
|
|
private GameObject discardHoldingListContent;
|
|
private TextMeshProUGUI discardWarningDisplayText;
|
|
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
|
|
drawListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
|
|
discardListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
handListContent = transform.Find("Content/HandList/Viewport/Content").gameObject;
|
|
|
|
cardTemplate = transform.Find("CardTemplate").gameObject;
|
|
reachCardinHandLimitWarningDisplay = transform.Find("Content/LimitWarning").gameObject;
|
|
reachCardinHandLimitWarningDisplay.SetActive(false);
|
|
discardHoldingListContent = transform.Find("Content/DiscardHoldingList/Viewport/HoldingListContent").gameObject;
|
|
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
discardWarningDisplayText = transform.Find("Content/DiscardHoldingList/Viewport/DiscardWarning/Text").gameObject.GetComponent<TextMeshProUGUI>();
|
|
|
|
randomSeed = 200;
|
|
Random.InitState(randomSeed);
|
|
for (int i = 0; i < cardDataList.Count; i++)
|
|
{
|
|
GameObject tempDrawDisplay = Instantiate(cardTemplate.gameObject, transform.Find("DrawList/Viewport/Content"));
|
|
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
|
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
|
tempDrawDisplay.SetActive(true);
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (warningDisplayCountDown >= 0.0f)
|
|
{
|
|
warningDisplayCountDown -= Time.deltaTime;
|
|
if (warningDisplayCountDown <= 0.0f)
|
|
{
|
|
DeactivateCardInHandLimitWarning();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DrawCards(int amount)
|
|
{
|
|
for (int i = 0; i < amount; i++)
|
|
{
|
|
if (handListContent.transform.childCount > maxCardinHandLimit - 1)
|
|
{
|
|
ActivateCardInHandLimitWarning();
|
|
return;
|
|
}
|
|
if (drawListContent.transform.childCount == 0)
|
|
{
|
|
Shuffle();
|
|
}
|
|
if (drawListContent.transform.childCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
int randomIndex = Random.Range(0, drawListContent.transform.childCount);
|
|
drawListContent.transform.GetChild(randomIndex).transform.SetParent(handListContent.transform);
|
|
}
|
|
}
|
|
|
|
public void UseACard(int index)
|
|
{
|
|
// TODO: Add card type into card data
|
|
// Chech if the card is waste card;
|
|
//if (handList[index].cardTags == wastCard)
|
|
//{
|
|
// wasteList.Add(handList[index]);
|
|
//}
|
|
//else
|
|
//{
|
|
|
|
//}
|
|
}
|
|
|
|
public void UseThisCard(GameObject card)
|
|
{
|
|
if(card.transform.parent == handListContent.transform)
|
|
{
|
|
if (!discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
|
|
{
|
|
// Use card in hand
|
|
card.transform.SetParent(discardListContent.transform);
|
|
}
|
|
else if (handListContent.transform.childCount > maxCardRemainLimit)
|
|
{
|
|
// Put card in discard holding list
|
|
card.transform.SetParent(discardHoldingListContent.transform);
|
|
}
|
|
|
|
}
|
|
else if (card.transform.parent == discardHoldingListContent.transform)
|
|
{
|
|
card.transform.SetParent(handListContent.transform);
|
|
}
|
|
else if (card.transform.parent == drawListContent.transform)
|
|
{
|
|
// card in draw list
|
|
Debug.Log("Card in Draw list");
|
|
}
|
|
else if (card.transform.parent == discardListContent.transform)
|
|
{
|
|
// card in discard list
|
|
Debug.Log("Card in Discard list");
|
|
}
|
|
}
|
|
|
|
// When unit dead
|
|
public void AddACardIntoDiscardList(CardData card)
|
|
{
|
|
|
|
}
|
|
|
|
public void Shuffle()
|
|
{
|
|
while (drawListContent.transform.childCount != 0)
|
|
{
|
|
drawListContent.transform.GetChild(drawListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
|
}
|
|
|
|
while (discardListContent.transform.childCount != 0)
|
|
{
|
|
int index = Random.Range(0, discardListContent.transform.childCount);
|
|
discardListContent.transform.GetChild(index).transform.SetParent(drawListContent.transform);
|
|
};
|
|
}
|
|
|
|
public void ActivateDisplayDrawList()
|
|
{
|
|
drawListContent.transform.parent.parent.gameObject.SetActive(true);
|
|
}
|
|
|
|
public void DeactivateDisplayDrawList()
|
|
{
|
|
drawListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
}
|
|
|
|
public void ActivateDisplayDiscardList()
|
|
{
|
|
discardListContent.transform.parent.parent.gameObject.SetActive(true);
|
|
}
|
|
|
|
public void DeactivateDisplayDiscardList()
|
|
{
|
|
discardListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
}
|
|
|
|
private void ActivateCardInHandLimitWarning()
|
|
{
|
|
reachCardinHandLimitWarningDisplay.SetActive(true);
|
|
warningDisplayCountDown = warningDisplayTime;
|
|
}
|
|
|
|
private void DeactivateCardInHandLimitWarning()
|
|
{
|
|
reachCardinHandLimitWarningDisplay.SetActive(false);
|
|
}
|
|
|
|
public void EndRound()
|
|
{
|
|
if (handListContent.transform.childCount > maxCardRemainLimit)
|
|
{
|
|
ActivateDiscardWarning();
|
|
}
|
|
}
|
|
|
|
private void ActivateDiscardWarning()
|
|
{
|
|
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
|
|
discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
|
|
}
|
|
|
|
public void DiscardHoldingListCards()
|
|
{
|
|
while (discardHoldingListContent.transform.childCount != 0)
|
|
{
|
|
discardHoldingListContent.transform.GetChild(discardHoldingListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
|
}
|
|
if (handListContent.transform.childCount <= maxCardRemainLimit)
|
|
{
|
|
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|