46 lines
903 B
C#
46 lines
903 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CellMap : MonoBehaviour
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{
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[System.Serializable]
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public struct CellRow
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{
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public Cell[] cells;
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}
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public CellRow[] cellMapData;
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public int column = 0;
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public int row = 0;
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// Start is called before the first frame update
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void Start()
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{
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for (int y = 0; y < cellMapData.Length; y++)
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{
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for (int x = 0; x < cellMapData[y].cells.Length; x++)
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{
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cellMapData[y].cells[x].xPos = x;
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cellMapData[y].cells[x].yPos = y;
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}
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}
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row = cellMapData.Length;
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column = cellMapData[0].cells.Length;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public Cell GetCell(int x, int y)
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{
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return cellMapData[y].cells[x];
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}
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}
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