using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ArcherClass", menuName = "Card Class/Archer Class Data")] public class ArcherClass : UnitClass { public int extraAttackRange = 2; public override void ApplyClassSpecilization(Unit unit) { unit.MeleeAttackRange = 0; unit.RangedAttackRange += extraAttackRange; } }