Round_Simulate #6
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@ -2,46 +2,56 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class Deck : MonoBehaviour
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{
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public List<CardData> cardDataList;
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public List<CardData> drawList;
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// Control Card Display
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public List<GameObject> drawDisplayList;
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public List<CardData> handList;
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public List<CardData> discardList;
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// Control Card Display
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public List<GameObject> discardDisplayList;
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public List<CardData> wasteList;
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public int randomSeed;
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public GameObject handCardTemplate;
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public GameObject cardDisplayTemplate;
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private GameObject cardTemplate;
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private GameObject handListContent;
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private GameObject drawListContent;
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private GameObject discardListContent;
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// Card Limit
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public int maxCardinHandLimit = 10;
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public int maxCardRemainLimit = 5;
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private GameObject reachCardinHandLimitWarningDisplay;
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private float warningDisplayCountDown;
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private float warningDisplayTime = 1.0f;
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private GameObject discardHoldingListContent;
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private TextMeshProUGUI discardWarningDisplayText;
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public GameObject drawListContent;
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public GameObject discardListContent;
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// Start is called before the first frame update
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void Start()
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{
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drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
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drawListContent.transform.parent.parent.gameObject.SetActive(false);
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discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
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discardListContent.transform.parent.parent.gameObject.SetActive(false);
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handListContent = transform.Find("Content/HandList/Viewport/Content").gameObject;
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cardTemplate = transform.Find("CardTemplate").gameObject;
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reachCardinHandLimitWarningDisplay = transform.Find("Content/LimitWarning").gameObject;
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reachCardinHandLimitWarningDisplay.SetActive(false);
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discardHoldingListContent = transform.Find("Content/DiscardHoldingList/Viewport/HoldingListContent").gameObject;
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discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
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discardWarningDisplayText = transform.Find("Content/DiscardHoldingList/Viewport/DiscardWarning/Text").gameObject.GetComponent<TextMeshProUGUI>();
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randomSeed = 200;
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Random.InitState(randomSeed);
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for (int i = 0; i < cardDataList.Count; i++)
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{
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drawList.Add(cardDataList[i]);
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GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
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GameObject tempDrawDisplay = Instantiate(cardTemplate.gameObject, transform.Find("DrawList/Viewport/Content"));
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tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
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tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
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tempDrawDisplay.SetActive(true);
|
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drawDisplayList.Add(tempDrawDisplay);
|
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}
|
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drawListContent.SetActive(false);
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discardListContent.SetActive(false);
|
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}
|
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|
||||
// Update is called once per frame
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@ -50,26 +60,37 @@ public class Deck : MonoBehaviour
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}
|
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private void FixedUpdate()
|
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{
|
||||
if (warningDisplayCountDown >= 0.0f)
|
||||
{
|
||||
warningDisplayCountDown -= Time.deltaTime;
|
||||
if (warningDisplayCountDown <= 0.0f)
|
||||
{
|
||||
DeactivateCardInHandLimitWarning();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawCards(int amount)
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
if (drawList.Count == 0)
|
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if (handListContent.transform.childCount > maxCardinHandLimit - 1)
|
||||
{
|
||||
ActivateCardInHandLimitWarning();
|
||||
return;
|
||||
}
|
||||
if (drawListContent.transform.childCount == 0)
|
||||
{
|
||||
Shuffle();
|
||||
}
|
||||
if(drawList.Count==0)
|
||||
if (drawListContent.transform.childCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int randomIndex = Random.Range(0, drawList.Count);
|
||||
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
||||
cardObj.SetActive(true);
|
||||
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
||||
cardObj.transform.Find("Button").gameObject.GetComponent<Image>().sprite = drawList[randomIndex].artwork;
|
||||
drawList.RemoveAt(randomIndex);
|
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Destroy(drawDisplayList[randomIndex]);
|
||||
drawDisplayList.RemoveAt(randomIndex);
|
||||
int randomIndex = Random.Range(0, drawListContent.transform.childCount);
|
||||
drawListContent.transform.GetChild(randomIndex).transform.SetParent(handListContent.transform);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,74 +104,116 @@ public class Deck : MonoBehaviour
|
|||
//}
|
||||
//else
|
||||
//{
|
||||
discardList.Add(handList[index]);
|
||||
|
||||
//}
|
||||
handList.RemoveAt(index);
|
||||
}
|
||||
|
||||
public void UseThisCard(GameObject card)
|
||||
{
|
||||
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
||||
tempDiscardDisplay.SetActive(true);
|
||||
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
||||
discardDisplayList.Add(tempDiscardDisplay);
|
||||
discardList.Add(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||
Destroy(card);
|
||||
if(card.transform.parent == handListContent.transform)
|
||||
{
|
||||
if (!discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
|
||||
{
|
||||
// Use card in hand
|
||||
card.transform.SetParent(discardListContent.transform);
|
||||
}
|
||||
else if (handListContent.transform.childCount > maxCardRemainLimit)
|
||||
{
|
||||
// Put card in discard holding list
|
||||
card.transform.SetParent(discardHoldingListContent.transform);
|
||||
}
|
||||
|
||||
}
|
||||
else if (card.transform.parent == discardHoldingListContent.transform)
|
||||
{
|
||||
card.transform.SetParent(handListContent.transform);
|
||||
}
|
||||
else if (card.transform.parent == drawListContent.transform)
|
||||
{
|
||||
// card in draw list
|
||||
Debug.Log("Card in Draw list");
|
||||
}
|
||||
else if (card.transform.parent == discardListContent.transform)
|
||||
{
|
||||
// card in discard list
|
||||
Debug.Log("Card in Discard list");
|
||||
}
|
||||
}
|
||||
|
||||
// When unit dead
|
||||
public void AddACardIntoDiscardList(CardData card)
|
||||
{
|
||||
discardList.Add(card);
|
||||
|
||||
}
|
||||
|
||||
public void Shuffle()
|
||||
{
|
||||
// Put all cards in drawList into discardList
|
||||
for (int i = 0; i < drawList.Count; i++)
|
||||
while (drawListContent.transform.childCount != 0)
|
||||
{
|
||||
discardList.Add(drawList[i]);
|
||||
Destroy(drawDisplayList[i]);
|
||||
drawListContent.transform.GetChild(drawListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
||||
}
|
||||
drawDisplayList.Clear();
|
||||
drawList.Clear();
|
||||
|
||||
while (discardList.Count != 0)
|
||||
while (discardListContent.transform.childCount != 0)
|
||||
{
|
||||
int index = Random.Range(0, discardList.Count);
|
||||
drawList.Add(discardList[index]);
|
||||
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
||||
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
||||
tempCardDisplay.SetActive(true);
|
||||
drawDisplayList.Add(tempCardDisplay);
|
||||
discardList[index] = discardList[discardList.Count - 1];
|
||||
discardList.RemoveAt(discardList.Count - 1);
|
||||
int index = Random.Range(0, discardListContent.transform.childCount);
|
||||
discardListContent.transform.GetChild(index).transform.SetParent(drawListContent.transform);
|
||||
};
|
||||
for (int i = 0; i < discardDisplayList.Count; i++)
|
||||
{
|
||||
Destroy(discardDisplayList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivateDisplayDrawList()
|
||||
{
|
||||
drawListContent.SetActive(true);
|
||||
drawListContent.transform.parent.parent.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void DeactivateDisplayDrawList()
|
||||
{
|
||||
drawListContent.SetActive(false);
|
||||
drawListContent.transform.parent.parent.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ActivateDisplayDiscardList()
|
||||
{
|
||||
discardListContent.SetActive(true);
|
||||
discardListContent.transform.parent.parent.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void DeactivateDisplayDiscardList()
|
||||
{
|
||||
discardListContent.SetActive(false);
|
||||
discardListContent.transform.parent.parent.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void ActivateCardInHandLimitWarning()
|
||||
{
|
||||
reachCardinHandLimitWarningDisplay.SetActive(true);
|
||||
warningDisplayCountDown = warningDisplayTime;
|
||||
}
|
||||
|
||||
private void DeactivateCardInHandLimitWarning()
|
||||
{
|
||||
reachCardinHandLimitWarningDisplay.SetActive(false);
|
||||
}
|
||||
|
||||
public void EndRound()
|
||||
{
|
||||
if (handListContent.transform.childCount > maxCardRemainLimit)
|
||||
{
|
||||
ActivateDiscardWarning();
|
||||
}
|
||||
}
|
||||
|
||||
private void ActivateDiscardWarning()
|
||||
{
|
||||
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
|
||||
discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
|
||||
}
|
||||
|
||||
public void DiscardHoldingListCards()
|
||||
{
|
||||
while (discardHoldingListContent.transform.childCount != 0)
|
||||
{
|
||||
discardHoldingListContent.transform.GetChild(discardHoldingListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
||||
}
|
||||
if (handListContent.transform.childCount <= maxCardRemainLimit)
|
||||
{
|
||||
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue