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ability_sy
Author | SHA1 | Date |
---|---|---|
jacky_cai | 2901e91e17 | |
Frank Xu | 04539851c2 | |
Frank Xu | 00e1d7968a |
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|
@ -0,0 +1,41 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ability : ScriptableObject
|
||||||
|
{
|
||||||
|
public new string name;
|
||||||
|
public string description;
|
||||||
|
|
||||||
|
public virtual void OnPlaceUnit(Unit unit) { }
|
||||||
|
public virtual void OnBeginRound(Unit unit) { }
|
||||||
|
public virtual void OnEndRound(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnBeginMovePhase(Unit unit) { }
|
||||||
|
public virtual void OnMove(Unit unit, int travelDistance) { }
|
||||||
|
public virtual void OnEndMovePhase(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnBeginAttackPhase(Unit unit) { }
|
||||||
|
public virtual void OnBeginAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnEndAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnEndAttackPhase(Unit unit) { }
|
||||||
|
public virtual void OnExecute(Unit unit, Unit target) { }
|
||||||
|
public virtual void OnAllyDeath(Unit unit) { }
|
||||||
|
public virtual void OnEnemyDeath(Unit unit) { }
|
||||||
|
public virtual void OnAnyDeath(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnCounterAttack(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnDamaged(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnArmorBreak(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnDefeat(Unit unit, Unit attacker) { }
|
||||||
|
|
||||||
|
public virtual void OnEnterBattleGround(Unit unit) { }
|
||||||
|
public virtual void OnExitBattleGround(Unit unit) { }
|
||||||
|
public virtual void OnDraw(Unit unit) { }
|
||||||
|
public virtual void OnRecovered(Unit unit, Unit helper) { }
|
||||||
|
public virtual void OnEquippingArmor(Unit unit, int armorAmount) { }
|
||||||
|
public virtual void OnDiscard(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnCastStragedy(List<Unit> targets) { }
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
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|
externalObjects: {}
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||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
|
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|
guid: bebb282b5d98d3649bcb4e43de3f2de3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "ArcherClass", menuName = "Card Class/Archer Class Data")]
|
||||||
|
public class ArcherClass : UnitClass
|
||||||
|
{
|
||||||
|
public int extraAttackRange = 2;
|
||||||
|
public override void ApplyClassSpecilization(Unit unit)
|
||||||
|
{
|
||||||
|
unit.MeleeAttackRange = 0;
|
||||||
|
unit.RangedAttackRange += extraAttackRange;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1bc96940f74c4ce4581f5cdec90d1e0b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "CavalryClass", menuName = "Card Class/Cavalry Class Data")]
|
||||||
|
public class CavalryClass : UnitClass
|
||||||
|
{
|
||||||
|
public int extraMovement = 1;
|
||||||
|
public override void ApplyClassSpecilization(Unit unit)
|
||||||
|
{
|
||||||
|
unit.Movement += extraMovement;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e099c37da90ac1b46ac0a5ee6f79f507
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "InfantryClass", menuName = "Card Class/Infantry Class Data")]
|
||||||
|
public class InfantryClass : UnitClass
|
||||||
|
{
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52ce9ab65798e6c46a62ac364d881763
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,7 +2,6 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "New Card Data", menuName = "Card/Card Data")]
|
|
||||||
public class CardData : ScriptableObject
|
public class CardData : ScriptableObject
|
||||||
{
|
{
|
||||||
public new string name;
|
public new string name;
|
||||||
|
@ -14,5 +13,7 @@ public class CardData : ScriptableObject
|
||||||
public int attack;
|
public int attack;
|
||||||
public int defense;
|
public int defense;
|
||||||
|
|
||||||
public CardTag[] cardTags;
|
public CardTag[] tags;
|
||||||
|
public UnitClass[] unitClasses;
|
||||||
|
public Ability[] abilities;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,4 @@ public class CardTag : ScriptableObject
|
||||||
{
|
{
|
||||||
public new string name;
|
public new string name;
|
||||||
public string description;
|
public string description;
|
||||||
|
|
||||||
public Sprite artwork;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,6 @@ public class CellMap : MonoBehaviour
|
||||||
public int column = 0;
|
public int column = 0;
|
||||||
public int row = 0;
|
public int row = 0;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -35,11 +34,16 @@ public class CellMap : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Cell GetCell(int x, int y)
|
public Cell GetCell(int x, int y)
|
||||||
{
|
{
|
||||||
return cellMapData[y].cells[x];
|
return cellMapData[y].cells[x];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsCellEmpty(int x, int y)
|
||||||
|
{
|
||||||
|
return GetCell(x, y).standingUnit == null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,162 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Left is Player, right is enemy.
|
||||||
|
public enum Side { left = 1, right = -1 }
|
||||||
|
|
||||||
|
public class CombatManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private List<Unit> leftSideUnits = new List<Unit>();
|
||||||
|
[SerializeField] private List<Unit> rightSideUnits = new List<Unit>();
|
||||||
|
[SerializeField] private CellMap cellMap;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// hack
|
||||||
|
cellMap = FindObjectOfType<CellMap>();
|
||||||
|
|
||||||
|
foreach (var unit in rightSideUnits)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnPlaceUnit(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var unit in rightSideUnits)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEnterBattleGround(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Unit> QueryTargets(Unit attacker)
|
||||||
|
{
|
||||||
|
// TO DO:
|
||||||
|
return new List<Unit>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called once before drawing cards
|
||||||
|
void BeginFight()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginRound(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginRound(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginMovePhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginMovePhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndMovePhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndMovePhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginAttackPhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginAttackPhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnitAttack(Unit unit, List<Unit> targets)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var target in targets)
|
||||||
|
{
|
||||||
|
foreach (var ability in target.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnCounterAttack(target, unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Attack(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
UnitAttack(unit, QueryTargets(unit));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndAttackPhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndAttackPhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndRound(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndRound(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called once after result
|
||||||
|
void EndFight()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab8c50f6a5fd9be488ffeb604ccbc9fc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,56 +2,46 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
public class Deck : MonoBehaviour
|
public class Deck : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<CardData> cardDataList;
|
public List<CardData> cardDataList;
|
||||||
|
|
||||||
|
public List<CardData> drawList;
|
||||||
|
// Control Card Display
|
||||||
|
public List<GameObject> drawDisplayList;
|
||||||
|
|
||||||
|
public List<CardData> handList;
|
||||||
|
|
||||||
|
public List<CardData> discardList;
|
||||||
|
// Control Card Display
|
||||||
|
public List<GameObject> discardDisplayList;
|
||||||
|
|
||||||
|
public List<CardData> wasteList;
|
||||||
public int randomSeed;
|
public int randomSeed;
|
||||||
|
|
||||||
private GameObject cardTemplate;
|
public GameObject handCardTemplate;
|
||||||
|
public GameObject cardDisplayTemplate;
|
||||||
private GameObject handListContent;
|
|
||||||
private GameObject drawListContent;
|
|
||||||
private GameObject discardListContent;
|
|
||||||
|
|
||||||
// Card Limit
|
|
||||||
public int maxCardinHandLimit = 10;
|
|
||||||
public int maxCardRemainLimit = 5;
|
|
||||||
|
|
||||||
private GameObject reachCardinHandLimitWarningDisplay;
|
|
||||||
private float warningDisplayCountDown;
|
|
||||||
private float warningDisplayTime = 1.0f;
|
|
||||||
|
|
||||||
private GameObject discardHoldingListContent;
|
|
||||||
private TextMeshProUGUI discardWarningDisplayText;
|
|
||||||
|
|
||||||
|
public GameObject drawListContent;
|
||||||
|
public GameObject discardListContent;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
|
|
||||||
drawListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
||||||
discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
|
|
||||||
discardListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
||||||
handListContent = transform.Find("Content/HandList/Viewport/Content").gameObject;
|
|
||||||
|
|
||||||
cardTemplate = transform.Find("CardTemplate").gameObject;
|
|
||||||
reachCardinHandLimitWarningDisplay = transform.Find("Content/LimitWarning").gameObject;
|
|
||||||
reachCardinHandLimitWarningDisplay.SetActive(false);
|
|
||||||
discardHoldingListContent = transform.Find("Content/DiscardHoldingList/Viewport/HoldingListContent").gameObject;
|
|
||||||
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
||||||
discardWarningDisplayText = transform.Find("Content/DiscardHoldingList/Viewport/DiscardWarning/Text").gameObject.GetComponent<TextMeshProUGUI>();
|
|
||||||
|
|
||||||
randomSeed = 200;
|
randomSeed = 200;
|
||||||
Random.InitState(randomSeed);
|
Random.InitState(randomSeed);
|
||||||
for (int i = 0; i < cardDataList.Count; i++)
|
for (int i = 0; i < cardDataList.Count; i++)
|
||||||
{
|
{
|
||||||
GameObject tempDrawDisplay = Instantiate(cardTemplate.gameObject, transform.Find("DrawList/Viewport/Content"));
|
drawList.Add(cardDataList[i]);
|
||||||
|
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
||||||
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
||||||
tempDrawDisplay.SetActive(true);
|
tempDrawDisplay.SetActive(true);
|
||||||
|
drawDisplayList.Add(tempDrawDisplay);
|
||||||
}
|
}
|
||||||
|
drawListContent.SetActive(false);
|
||||||
|
discardListContent.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -60,37 +50,26 @@ public class Deck : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
if (warningDisplayCountDown >= 0.0f)
|
|
||||||
{
|
|
||||||
warningDisplayCountDown -= Time.deltaTime;
|
|
||||||
if (warningDisplayCountDown <= 0.0f)
|
|
||||||
{
|
|
||||||
DeactivateCardInHandLimitWarning();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawCards(int amount)
|
public void DrawCards(int amount)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < amount; i++)
|
for (int i = 0; i < amount; i++)
|
||||||
{
|
{
|
||||||
if (handListContent.transform.childCount > maxCardinHandLimit - 1)
|
if (drawList.Count == 0)
|
||||||
{
|
|
||||||
ActivateCardInHandLimitWarning();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (drawListContent.transform.childCount == 0)
|
|
||||||
{
|
{
|
||||||
Shuffle();
|
Shuffle();
|
||||||
}
|
}
|
||||||
if (drawListContent.transform.childCount == 0)
|
if(drawList.Count==0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int randomIndex = Random.Range(0, drawListContent.transform.childCount);
|
int randomIndex = Random.Range(0, drawList.Count);
|
||||||
drawListContent.transform.GetChild(randomIndex).transform.SetParent(handListContent.transform);
|
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
||||||
|
cardObj.SetActive(true);
|
||||||
|
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
||||||
|
cardObj.transform.Find("Button").gameObject.GetComponent<Image>().sprite = drawList[randomIndex].artwork;
|
||||||
|
drawList.RemoveAt(randomIndex);
|
||||||
|
Destroy(drawDisplayList[randomIndex]);
|
||||||
|
drawDisplayList.RemoveAt(randomIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,116 +83,74 @@ public class Deck : MonoBehaviour
|
||||||
//}
|
//}
|
||||||
//else
|
//else
|
||||||
//{
|
//{
|
||||||
|
discardList.Add(handList[index]);
|
||||||
//}
|
//}
|
||||||
|
handList.RemoveAt(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UseThisCard(GameObject card)
|
public void UseThisCard(GameObject card)
|
||||||
{
|
{
|
||||||
if(card.transform.parent == handListContent.transform)
|
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
||||||
{
|
tempDiscardDisplay.SetActive(true);
|
||||||
if (!discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
|
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||||
{
|
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
||||||
// Use card in hand
|
discardDisplayList.Add(tempDiscardDisplay);
|
||||||
card.transform.SetParent(discardListContent.transform);
|
discardList.Add(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||||
}
|
Destroy(card);
|
||||||
else if (handListContent.transform.childCount > maxCardRemainLimit)
|
|
||||||
{
|
|
||||||
// Put card in discard holding list
|
|
||||||
card.transform.SetParent(discardHoldingListContent.transform);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (card.transform.parent == discardHoldingListContent.transform)
|
|
||||||
{
|
|
||||||
card.transform.SetParent(handListContent.transform);
|
|
||||||
}
|
|
||||||
else if (card.transform.parent == drawListContent.transform)
|
|
||||||
{
|
|
||||||
// card in draw list
|
|
||||||
Debug.Log("Card in Draw list");
|
|
||||||
}
|
|
||||||
else if (card.transform.parent == discardListContent.transform)
|
|
||||||
{
|
|
||||||
// card in discard list
|
|
||||||
Debug.Log("Card in Discard list");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// When unit dead
|
// When unit dead
|
||||||
public void AddACardIntoDiscardList(CardData card)
|
public void AddACardIntoDiscardList(CardData card)
|
||||||
{
|
{
|
||||||
|
discardList.Add(card);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shuffle()
|
public void Shuffle()
|
||||||
{
|
{
|
||||||
while (drawListContent.transform.childCount != 0)
|
// Put all cards in drawList into discardList
|
||||||
|
for (int i = 0; i < drawList.Count; i++)
|
||||||
{
|
{
|
||||||
drawListContent.transform.GetChild(drawListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
discardList.Add(drawList[i]);
|
||||||
|
Destroy(drawDisplayList[i]);
|
||||||
}
|
}
|
||||||
|
drawDisplayList.Clear();
|
||||||
|
drawList.Clear();
|
||||||
|
|
||||||
while (discardListContent.transform.childCount != 0)
|
while (discardList.Count != 0)
|
||||||
{
|
{
|
||||||
int index = Random.Range(0, discardListContent.transform.childCount);
|
int index = Random.Range(0, discardList.Count);
|
||||||
discardListContent.transform.GetChild(index).transform.SetParent(drawListContent.transform);
|
drawList.Add(discardList[index]);
|
||||||
|
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
|
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
||||||
|
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
||||||
|
tempCardDisplay.SetActive(true);
|
||||||
|
drawDisplayList.Add(tempCardDisplay);
|
||||||
|
discardList[index] = discardList[discardList.Count - 1];
|
||||||
|
discardList.RemoveAt(discardList.Count - 1);
|
||||||
};
|
};
|
||||||
|
for (int i = 0; i < discardDisplayList.Count; i++)
|
||||||
|
{
|
||||||
|
Destroy(discardDisplayList[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateDisplayDrawList()
|
public void ActivateDisplayDrawList()
|
||||||
{
|
{
|
||||||
drawListContent.transform.parent.parent.gameObject.SetActive(true);
|
drawListContent.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeactivateDisplayDrawList()
|
public void DeactivateDisplayDrawList()
|
||||||
{
|
{
|
||||||
drawListContent.transform.parent.parent.gameObject.SetActive(false);
|
drawListContent.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateDisplayDiscardList()
|
public void ActivateDisplayDiscardList()
|
||||||
{
|
{
|
||||||
discardListContent.transform.parent.parent.gameObject.SetActive(true);
|
discardListContent.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeactivateDisplayDiscardList()
|
public void DeactivateDisplayDiscardList()
|
||||||
{
|
{
|
||||||
discardListContent.transform.parent.parent.gameObject.SetActive(false);
|
discardListContent.SetActive(false);
|
||||||
}
|
|
||||||
|
|
||||||
private void ActivateCardInHandLimitWarning()
|
|
||||||
{
|
|
||||||
reachCardinHandLimitWarningDisplay.SetActive(true);
|
|
||||||
warningDisplayCountDown = warningDisplayTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DeactivateCardInHandLimitWarning()
|
|
||||||
{
|
|
||||||
reachCardinHandLimitWarningDisplay.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EndRound()
|
|
||||||
{
|
|
||||||
if (handListContent.transform.childCount > maxCardRemainLimit)
|
|
||||||
{
|
|
||||||
ActivateDiscardWarning();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ActivateDiscardWarning()
|
|
||||||
{
|
|
||||||
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
|
|
||||||
discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DiscardHoldingListCards()
|
|
||||||
{
|
|
||||||
while (discardHoldingListContent.transform.childCount != 0)
|
|
||||||
{
|
|
||||||
discardHoldingListContent.transform.GetChild(discardHoldingListContent.transform.childCount - 1).SetParent(discardListContent.transform);
|
|
||||||
}
|
|
||||||
if (handListContent.transform.childCount <= maxCardRemainLimit)
|
|
||||||
{
|
|
||||||
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,13 +7,10 @@ using TMPro;
|
||||||
|
|
||||||
public enum CurrentCommand { defend, moveForward, retreat }
|
public enum CurrentCommand { defend, moveForward, retreat }
|
||||||
|
|
||||||
// Left is Player, Enemy is right.
|
|
||||||
public enum Side { left = 1, right = -1 }
|
|
||||||
|
|
||||||
public class Unit : MonoBehaviour
|
public class Unit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string unitName;
|
public string unitName;
|
||||||
public CardData cardData;
|
public CardData baseData;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int basicAttack;
|
private int basicAttack;
|
||||||
|
@ -27,12 +24,42 @@ public class Unit : MonoBehaviour
|
||||||
private int finalMaxDefense;
|
private int finalMaxDefense;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CardTag[] cardTags;
|
private List<CardTag> cardTags;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int attackRange = 1;
|
private List<UnitClass> unitClasses;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<Ability> abilities;
|
||||||
|
public List<Ability> Abilities
|
||||||
|
{
|
||||||
|
get { return abilities; }
|
||||||
|
set { abilities = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int meleeAttackRange = 1;
|
||||||
|
public int MeleeAttackRange
|
||||||
|
{
|
||||||
|
get { return meleeAttackRange; }
|
||||||
|
set { meleeAttackRange = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int rangedAttackRange = 1;
|
||||||
|
public int RangedAttackRange
|
||||||
|
{
|
||||||
|
get { return rangedAttackRange; }
|
||||||
|
set { rangedAttackRange = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int movement = 1;
|
private int movement = 1;
|
||||||
|
public int Movement
|
||||||
|
{
|
||||||
|
get { return movement; }
|
||||||
|
set { movement = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CurrentCommand currentCommand;
|
private CurrentCommand currentCommand;
|
||||||
|
@ -53,6 +80,11 @@ public class Unit : MonoBehaviour
|
||||||
Camp allyCamp;
|
Camp allyCamp;
|
||||||
Camp enemyCamp;
|
Camp enemyCamp;
|
||||||
|
|
||||||
|
public bool isUnitAlive()
|
||||||
|
{
|
||||||
|
return currentDefense > 0;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -61,24 +93,19 @@ public class Unit : MonoBehaviour
|
||||||
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
|
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
|
||||||
standingCell.standingUnit = this;
|
standingCell.standingUnit = this;
|
||||||
|
|
||||||
basicAttack = cardData.attack;
|
basicAttack = baseData.attack;
|
||||||
basicMaxDefense = cardData.defense;
|
basicMaxDefense = baseData.defense;
|
||||||
currentDefense = basicMaxDefense;
|
currentDefense = basicMaxDefense;
|
||||||
cardTags = cardData.cardTags;
|
cardTags = baseData.tags.ToList();
|
||||||
|
unitClasses = baseData.unitClasses.ToList();
|
||||||
|
abilities = baseData.abilities.ToList();
|
||||||
|
|
||||||
foreach (var tag in cardData.cardTags)
|
foreach (var unitClass in unitClasses)
|
||||||
{
|
{
|
||||||
if (tag.name == "Archer")
|
unitClass.ApplyClassSpecilization(this);
|
||||||
{
|
|
||||||
attackRange += 2;
|
|
||||||
}
|
|
||||||
else if (tag.name == "Cavalry")
|
|
||||||
{
|
|
||||||
movement += 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
|
modelArt.GetComponent<SpriteRenderer>().sprite = baseData.artwork;
|
||||||
|
|
||||||
var camps = FindObjectsOfType<Camp>();
|
var camps = FindObjectsOfType<Camp>();
|
||||||
foreach (var camp in camps)
|
foreach (var camp in camps)
|
||||||
|
@ -94,8 +121,7 @@ public class Unit : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void UpdateAnimation()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
if (walkingToDestination && destinationCell && transform.position != destinationCell.transform.position)
|
if (walkingToDestination && destinationCell && transform.position != destinationCell.transform.position)
|
||||||
{
|
{
|
||||||
|
@ -114,13 +140,22 @@ public class Unit : MonoBehaviour
|
||||||
//Debug.Log("Arrived.");
|
//Debug.Log("Arrived.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
finalAttack = basicAttack; // For now.
|
void UpdateText()
|
||||||
|
{
|
||||||
attackText.GetComponent<TextMeshProUGUI>().text = finalAttack.ToString();
|
attackText.GetComponent<TextMeshProUGUI>().text = finalAttack.ToString();
|
||||||
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
|
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateAnimation();
|
||||||
|
finalAttack = basicAttack; // For now.
|
||||||
|
UpdateText();
|
||||||
|
}
|
||||||
|
|
||||||
public void MoveAndAttack()
|
public void MoveAndAttack()
|
||||||
{
|
{
|
||||||
MoveAction();
|
MoveAction();
|
||||||
|
@ -133,39 +168,34 @@ public class Unit : MonoBehaviour
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
foreach (var tag in cardData.cardTags)
|
// hack
|
||||||
|
if (rangedAttackRange > 0)
|
||||||
{
|
{
|
||||||
if (tag.name == "Archer")
|
for (int i = 0; i < rangedAttackRange; ++i)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < attackRange; ++i)
|
int attackXPos = standingCell.xPos + (i + 1) * (int)side;
|
||||||
|
if (attackXPos >= cellMap.column || attackXPos < 0)
|
||||||
{
|
{
|
||||||
int attackXPos = standingCell.xPos + (i + 1) * (int)side;
|
// Attack Camp
|
||||||
if (attackXPos >= cellMap.column || attackXPos < 0)
|
currentCommand = CurrentCommand.defend;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Cell nextCellInRange = cellMap.GetCell(attackXPos, standingCell.yPos);
|
||||||
|
Unit targetUnit = nextCellInRange.standingUnit;
|
||||||
|
if (targetUnit)
|
||||||
|
{
|
||||||
|
if (targetUnit.side != side)
|
||||||
{
|
{
|
||||||
// Attack Camp
|
// Add units to attack list.
|
||||||
currentCommand = CurrentCommand.defend;
|
currentCommand = CurrentCommand.defend;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Cell nextCellInRange = cellMap.GetCell(attackXPos, standingCell.yPos);
|
|
||||||
Unit targetUnit = nextCellInRange.standingUnit;
|
|
||||||
if (targetUnit)
|
|
||||||
{
|
|
||||||
if (targetUnit.side != side)
|
|
||||||
{
|
|
||||||
// Add units to attack list.
|
|
||||||
currentCommand = CurrentCommand.defend;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
currentCommand = CurrentCommand.moveForward;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
currentCommand = CurrentCommand.moveForward;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//Debug.Log("Call MoveAction().");
|
//Debug.Log("Call MoveAction().");
|
||||||
switch (currentCommand)
|
switch (currentCommand)
|
||||||
{
|
{
|
||||||
|
@ -233,21 +263,14 @@ public class Unit : MonoBehaviour
|
||||||
|
|
||||||
public void AttackAction()
|
public void AttackAction()
|
||||||
{
|
{
|
||||||
// Check Attack Range
|
// Check if this unit is ranged unit
|
||||||
if (inDogFight(this))
|
if (rangedAttackRange > 0)
|
||||||
{
|
{
|
||||||
foreach (var tag in cardData.cardTags)
|
return;
|
||||||
{
|
|
||||||
if (tag.name == "Archer")
|
|
||||||
{
|
|
||||||
// Archer can't dog fight.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
List<Unit> unitsInRange = new List<Unit>();
|
List<Unit> unitsInRange = new List<Unit>();
|
||||||
for (int i = 0; i < attackRange; ++i)
|
for (int i = 0; i < meleeAttackRange; ++i)
|
||||||
{
|
{
|
||||||
int attackXPos = standingCell.xPos + (i+1) * (int)side;
|
int attackXPos = standingCell.xPos + (i+1) * (int)side;
|
||||||
if (attackXPos >= cellMap.column || attackXPos < 0)
|
if (attackXPos >= cellMap.column || attackXPos < 0)
|
||||||
|
@ -307,11 +330,6 @@ public class Unit : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool isUnitAlive()
|
|
||||||
{
|
|
||||||
return currentDefense > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkDestinationCellEmpty(bool retreat = false)
|
bool checkDestinationCellEmpty(bool retreat = false)
|
||||||
{
|
{
|
||||||
int currentXPos = standingCell.xPos;
|
int currentXPos = standingCell.xPos;
|
||||||
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UnitClass : ScriptableObject
|
||||||
|
{
|
||||||
|
public new string name;
|
||||||
|
public string description;
|
||||||
|
|
||||||
|
public Sprite artwork;
|
||||||
|
public virtual void ApplyClassSpecilization(Unit unit) { }
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d6c417b0c9236b4a915f410e56db822
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,12 +25,6 @@ public class UnitManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleDiedUnit(Unit unit)
|
public void handleDiedUnit(Unit unit)
|
||||||
{
|
{
|
||||||
if (unit.side == Side.left)
|
if (unit.side == Side.left)
|
||||||
|
@ -39,7 +33,7 @@ public class UnitManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
else if (unit.side == Side.right)
|
else if (unit.side == Side.right)
|
||||||
{
|
{
|
||||||
leftSideUnits.Remove(unit);
|
rightSideUnits.Remove(unit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue