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ability_sy
Author | SHA1 | Date |
---|---|---|
jacky_cai | 2901e91e17 | |
Frank Xu | 04539851c2 | |
Frank Xu | 00e1d7968a |
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|
||||||
propertyPath: standingCell
|
propertyPath: standingCell
|
||||||
value:
|
value:
|
||||||
|
@ -3811,6 +3859,10 @@ PrefabInstance:
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: "\u5C0F\u5175"
|
value: "\u5C0F\u5175"
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
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- target: {fileID: 2394601694276102747, guid: 81eab03836e5b52448e4ad61de8f2406, type: 3}
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||||||
|
propertyPath: baseData
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||||||
|
value:
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||||||
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objectReference: {fileID: 11400000, guid: 5d7c6bbedeba24e4f98ea1ca65fc5c0a, type: 2}
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||||||
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|
- target: {fileID: 2394601694276102747, guid: 81eab03836e5b52448e4ad61de8f2406, type: 3}
|
||||||
propertyPath: standingCell
|
propertyPath: standingCell
|
||||||
value:
|
value:
|
||||||
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ability : ScriptableObject
|
||||||
|
{
|
||||||
|
public new string name;
|
||||||
|
public string description;
|
||||||
|
|
||||||
|
public virtual void OnPlaceUnit(Unit unit) { }
|
||||||
|
public virtual void OnBeginRound(Unit unit) { }
|
||||||
|
public virtual void OnEndRound(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnBeginMovePhase(Unit unit) { }
|
||||||
|
public virtual void OnMove(Unit unit, int travelDistance) { }
|
||||||
|
public virtual void OnEndMovePhase(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnBeginAttackPhase(Unit unit) { }
|
||||||
|
public virtual void OnBeginAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnEndAttack(Unit unit, List<Unit> targets) { }
|
||||||
|
public virtual void OnEndAttackPhase(Unit unit) { }
|
||||||
|
public virtual void OnExecute(Unit unit, Unit target) { }
|
||||||
|
public virtual void OnAllyDeath(Unit unit) { }
|
||||||
|
public virtual void OnEnemyDeath(Unit unit) { }
|
||||||
|
public virtual void OnAnyDeath(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnCounterAttack(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnDamaged(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnArmorBreak(Unit unit, Unit attacker) { }
|
||||||
|
public virtual void OnDefeat(Unit unit, Unit attacker) { }
|
||||||
|
|
||||||
|
public virtual void OnEnterBattleGround(Unit unit) { }
|
||||||
|
public virtual void OnExitBattleGround(Unit unit) { }
|
||||||
|
public virtual void OnDraw(Unit unit) { }
|
||||||
|
public virtual void OnRecovered(Unit unit, Unit helper) { }
|
||||||
|
public virtual void OnEquippingArmor(Unit unit, int armorAmount) { }
|
||||||
|
public virtual void OnDiscard(Unit unit) { }
|
||||||
|
|
||||||
|
public virtual void OnCastStragedy(List<Unit> targets) { }
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27a2e411b169b994891c431e7a183368
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bebb282b5d98d3649bcb4e43de3f2de3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "ArcherClass", menuName = "Card Class/Archer Class Data")]
|
||||||
|
public class ArcherClass : UnitClass
|
||||||
|
{
|
||||||
|
public int extraAttackRange = 2;
|
||||||
|
public override void ApplyClassSpecilization(Unit unit)
|
||||||
|
{
|
||||||
|
unit.MeleeAttackRange = 0;
|
||||||
|
unit.RangedAttackRange += extraAttackRange;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1bc96940f74c4ce4581f5cdec90d1e0b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "CavalryClass", menuName = "Card Class/Cavalry Class Data")]
|
||||||
|
public class CavalryClass : UnitClass
|
||||||
|
{
|
||||||
|
public int extraMovement = 1;
|
||||||
|
public override void ApplyClassSpecilization(Unit unit)
|
||||||
|
{
|
||||||
|
unit.Movement += extraMovement;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e099c37da90ac1b46ac0a5ee6f79f507
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "InfantryClass", menuName = "Card Class/Infantry Class Data")]
|
||||||
|
public class InfantryClass : UnitClass
|
||||||
|
{
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52ce9ab65798e6c46a62ac364d881763
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,7 +2,6 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "New Card Data", menuName = "Card/Card Data")]
|
|
||||||
public class CardData : ScriptableObject
|
public class CardData : ScriptableObject
|
||||||
{
|
{
|
||||||
public new string name;
|
public new string name;
|
||||||
|
@ -14,5 +13,7 @@ public class CardData : ScriptableObject
|
||||||
public int attack;
|
public int attack;
|
||||||
public int defense;
|
public int defense;
|
||||||
|
|
||||||
public CardTag[] cardTags;
|
public CardTag[] tags;
|
||||||
|
public UnitClass[] unitClasses;
|
||||||
|
public Ability[] abilities;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,4 @@ public class CardTag : ScriptableObject
|
||||||
{
|
{
|
||||||
public new string name;
|
public new string name;
|
||||||
public string description;
|
public string description;
|
||||||
|
|
||||||
public Sprite artwork;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,6 @@ public class CellMap : MonoBehaviour
|
||||||
public int column = 0;
|
public int column = 0;
|
||||||
public int row = 0;
|
public int row = 0;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -42,4 +41,9 @@ public class CellMap : MonoBehaviour
|
||||||
{
|
{
|
||||||
return cellMapData[y].cells[x];
|
return cellMapData[y].cells[x];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsCellEmpty(int x, int y)
|
||||||
|
{
|
||||||
|
return GetCell(x, y).standingUnit == null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,162 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Left is Player, right is enemy.
|
||||||
|
public enum Side { left = 1, right = -1 }
|
||||||
|
|
||||||
|
public class CombatManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private List<Unit> leftSideUnits = new List<Unit>();
|
||||||
|
[SerializeField] private List<Unit> rightSideUnits = new List<Unit>();
|
||||||
|
[SerializeField] private CellMap cellMap;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// hack
|
||||||
|
cellMap = FindObjectOfType<CellMap>();
|
||||||
|
|
||||||
|
foreach (var unit in rightSideUnits)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnPlaceUnit(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var unit in rightSideUnits)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEnterBattleGround(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Unit> QueryTargets(Unit attacker)
|
||||||
|
{
|
||||||
|
// TO DO:
|
||||||
|
return new List<Unit>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called once before drawing cards
|
||||||
|
void BeginFight()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginRound(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginRound(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginMovePhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginMovePhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndMovePhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndMovePhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BeginAttackPhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginAttackPhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnitAttack(Unit unit, List<Unit> targets)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnBeginAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndAttack(unit, targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var target in targets)
|
||||||
|
{
|
||||||
|
foreach (var ability in target.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnCounterAttack(target, unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Attack(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
UnitAttack(unit, QueryTargets(unit));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndAttackPhase(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndAttackPhase(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndRound(Side side)
|
||||||
|
{
|
||||||
|
List<Unit> units = side == Side.left ? leftSideUnits : rightSideUnits;
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
foreach (var ability in unit.Abilities)
|
||||||
|
{
|
||||||
|
ability.OnEndRound(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called once after result
|
||||||
|
void EndFight()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab8c50f6a5fd9be488ffeb604ccbc9fc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -7,13 +7,10 @@ using TMPro;
|
||||||
|
|
||||||
public enum CurrentCommand { defend, moveForward, retreat }
|
public enum CurrentCommand { defend, moveForward, retreat }
|
||||||
|
|
||||||
// Left is Player, Enemy is right.
|
|
||||||
public enum Side { left = 1, right = -1 }
|
|
||||||
|
|
||||||
public class Unit : MonoBehaviour
|
public class Unit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string unitName;
|
public string unitName;
|
||||||
public CardData cardData;
|
public CardData baseData;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int basicAttack;
|
private int basicAttack;
|
||||||
|
@ -27,12 +24,42 @@ public class Unit : MonoBehaviour
|
||||||
private int finalMaxDefense;
|
private int finalMaxDefense;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CardTag[] cardTags;
|
private List<CardTag> cardTags;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int attackRange = 1;
|
private List<UnitClass> unitClasses;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<Ability> abilities;
|
||||||
|
public List<Ability> Abilities
|
||||||
|
{
|
||||||
|
get { return abilities; }
|
||||||
|
set { abilities = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int meleeAttackRange = 1;
|
||||||
|
public int MeleeAttackRange
|
||||||
|
{
|
||||||
|
get { return meleeAttackRange; }
|
||||||
|
set { meleeAttackRange = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int rangedAttackRange = 1;
|
||||||
|
public int RangedAttackRange
|
||||||
|
{
|
||||||
|
get { return rangedAttackRange; }
|
||||||
|
set { rangedAttackRange = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int movement = 1;
|
private int movement = 1;
|
||||||
|
public int Movement
|
||||||
|
{
|
||||||
|
get { return movement; }
|
||||||
|
set { movement = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CurrentCommand currentCommand;
|
private CurrentCommand currentCommand;
|
||||||
|
@ -53,6 +80,11 @@ public class Unit : MonoBehaviour
|
||||||
Camp allyCamp;
|
Camp allyCamp;
|
||||||
Camp enemyCamp;
|
Camp enemyCamp;
|
||||||
|
|
||||||
|
public bool isUnitAlive()
|
||||||
|
{
|
||||||
|
return currentDefense > 0;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -61,24 +93,19 @@ public class Unit : MonoBehaviour
|
||||||
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
|
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
|
||||||
standingCell.standingUnit = this;
|
standingCell.standingUnit = this;
|
||||||
|
|
||||||
basicAttack = cardData.attack;
|
basicAttack = baseData.attack;
|
||||||
basicMaxDefense = cardData.defense;
|
basicMaxDefense = baseData.defense;
|
||||||
currentDefense = basicMaxDefense;
|
currentDefense = basicMaxDefense;
|
||||||
cardTags = cardData.cardTags;
|
cardTags = baseData.tags.ToList();
|
||||||
|
unitClasses = baseData.unitClasses.ToList();
|
||||||
|
abilities = baseData.abilities.ToList();
|
||||||
|
|
||||||
foreach (var tag in cardData.cardTags)
|
foreach (var unitClass in unitClasses)
|
||||||
{
|
{
|
||||||
if (tag.name == "Archer")
|
unitClass.ApplyClassSpecilization(this);
|
||||||
{
|
|
||||||
attackRange += 2;
|
|
||||||
}
|
|
||||||
else if (tag.name == "Cavalry")
|
|
||||||
{
|
|
||||||
movement += 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
|
modelArt.GetComponent<SpriteRenderer>().sprite = baseData.artwork;
|
||||||
|
|
||||||
var camps = FindObjectsOfType<Camp>();
|
var camps = FindObjectsOfType<Camp>();
|
||||||
foreach (var camp in camps)
|
foreach (var camp in camps)
|
||||||
|
@ -94,8 +121,7 @@ public class Unit : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void UpdateAnimation()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
if (walkingToDestination && destinationCell && transform.position != destinationCell.transform.position)
|
if (walkingToDestination && destinationCell && transform.position != destinationCell.transform.position)
|
||||||
{
|
{
|
||||||
|
@ -114,13 +140,22 @@ public class Unit : MonoBehaviour
|
||||||
//Debug.Log("Arrived.");
|
//Debug.Log("Arrived.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
finalAttack = basicAttack; // For now.
|
void UpdateText()
|
||||||
|
{
|
||||||
attackText.GetComponent<TextMeshProUGUI>().text = finalAttack.ToString();
|
attackText.GetComponent<TextMeshProUGUI>().text = finalAttack.ToString();
|
||||||
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
|
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateAnimation();
|
||||||
|
finalAttack = basicAttack; // For now.
|
||||||
|
UpdateText();
|
||||||
|
}
|
||||||
|
|
||||||
public void MoveAndAttack()
|
public void MoveAndAttack()
|
||||||
{
|
{
|
||||||
MoveAction();
|
MoveAction();
|
||||||
|
@ -133,11 +168,10 @@ public class Unit : MonoBehaviour
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
foreach (var tag in cardData.cardTags)
|
// hack
|
||||||
|
if (rangedAttackRange > 0)
|
||||||
{
|
{
|
||||||
if (tag.name == "Archer")
|
for (int i = 0; i < rangedAttackRange; ++i)
|
||||||
{
|
|
||||||
for (int i = 0; i < attackRange; ++i)
|
|
||||||
{
|
{
|
||||||
int attackXPos = standingCell.xPos + (i + 1) * (int)side;
|
int attackXPos = standingCell.xPos + (i + 1) * (int)side;
|
||||||
if (attackXPos >= cellMap.column || attackXPos < 0)
|
if (attackXPos >= cellMap.column || attackXPos < 0)
|
||||||
|
@ -161,11 +195,7 @@ public class Unit : MonoBehaviour
|
||||||
|
|
||||||
currentCommand = CurrentCommand.moveForward;
|
currentCommand = CurrentCommand.moveForward;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//Debug.Log("Call MoveAction().");
|
//Debug.Log("Call MoveAction().");
|
||||||
switch (currentCommand)
|
switch (currentCommand)
|
||||||
{
|
{
|
||||||
|
@ -233,21 +263,14 @@ public class Unit : MonoBehaviour
|
||||||
|
|
||||||
public void AttackAction()
|
public void AttackAction()
|
||||||
{
|
{
|
||||||
// Check Attack Range
|
// Check if this unit is ranged unit
|
||||||
if (inDogFight(this))
|
if (rangedAttackRange > 0)
|
||||||
{
|
{
|
||||||
foreach (var tag in cardData.cardTags)
|
|
||||||
{
|
|
||||||
if (tag.name == "Archer")
|
|
||||||
{
|
|
||||||
// Archer can't dog fight.
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<Unit> unitsInRange = new List<Unit>();
|
List<Unit> unitsInRange = new List<Unit>();
|
||||||
for (int i = 0; i < attackRange; ++i)
|
for (int i = 0; i < meleeAttackRange; ++i)
|
||||||
{
|
{
|
||||||
int attackXPos = standingCell.xPos + (i+1) * (int)side;
|
int attackXPos = standingCell.xPos + (i+1) * (int)side;
|
||||||
if (attackXPos >= cellMap.column || attackXPos < 0)
|
if (attackXPos >= cellMap.column || attackXPos < 0)
|
||||||
|
@ -307,11 +330,6 @@ public class Unit : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool isUnitAlive()
|
|
||||||
{
|
|
||||||
return currentDefense > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkDestinationCellEmpty(bool retreat = false)
|
bool checkDestinationCellEmpty(bool retreat = false)
|
||||||
{
|
{
|
||||||
int currentXPos = standingCell.xPos;
|
int currentXPos = standingCell.xPos;
|
||||||
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UnitClass : ScriptableObject
|
||||||
|
{
|
||||||
|
public new string name;
|
||||||
|
public string description;
|
||||||
|
|
||||||
|
public Sprite artwork;
|
||||||
|
public virtual void ApplyClassSpecilization(Unit unit) { }
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d6c417b0c9236b4a915f410e56db822
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,12 +25,6 @@ public class UnitManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleDiedUnit(Unit unit)
|
public void handleDiedUnit(Unit unit)
|
||||||
{
|
{
|
||||||
if (unit.side == Side.left)
|
if (unit.side == Side.left)
|
||||||
|
@ -39,7 +33,7 @@ public class UnitManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
else if (unit.side == Side.right)
|
else if (unit.side == Side.right)
|
||||||
{
|
{
|
||||||
leftSideUnits.Remove(unit);
|
rightSideUnits.Remove(unit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue