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Author SHA1 Message Date
aquostics a0157356da Merge pull request 'Fight system work.' (#3) from jacky/fight_system_work into master
Reviewed-on: #3
2022-03-16 22:58:51 -07:00
jacky_cai 1c1df08373 Add camp. 2022-03-15 23:50:58 -07:00
jacky_cai a9d4342378 Merge. 2022-03-15 23:22:49 -07:00
jacky_cai 85b64b455f Fix bugs. 2022-03-15 23:21:32 -07:00
5 changed files with 752 additions and 4 deletions

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38
Assets/Scripts/Camp.cs Normal file
View File

@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Camp : MonoBehaviour
{
public int currentDefense = 100;
public int maxDefense = 100;
public int fireRange = 3;
public int fireAttackDamage = 0;
public Side side;
public Transform defenseText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
}
public void TakeDamage(int damage)
{
currentDefense -= damage;
if (currentDefense < 0)
{
currentDefense = 0;
}
}
}

View File

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View File

@ -50,6 +50,8 @@ public class Unit : MonoBehaviour
public bool walkingToDestination = false; public bool walkingToDestination = false;
Camp allyCamp;
Camp enemyCamp;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -77,6 +79,19 @@ public class Unit : MonoBehaviour
} }
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork; modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
var camps = FindObjectsOfType<Camp>();
foreach (var camp in camps)
{
if (camp.side == side)
{
allyCamp = camp;
}
else
{
enemyCamp = camp;
}
}
} }
// Update is called once per frame // Update is called once per frame
@ -196,6 +211,7 @@ public class Unit : MonoBehaviour
else else
{ {
// Can't move to cell this is standed by enemy. // Can't move to cell this is standed by enemy.
destinationCell = standingCell;
break; break;
} }
} }
@ -237,6 +253,7 @@ public class Unit : MonoBehaviour
if (attackXPos >= cellMap.column || attackXPos < 0) if (attackXPos >= cellMap.column || attackXPos < 0)
{ {
// Attack Camp // Attack Camp
enemyCamp.TakeDamage(finalAttack);
return; return;
} }
@ -273,7 +290,7 @@ public class Unit : MonoBehaviour
for (int i = 0; i < unitsInRange.Count; i++) for (int i = 0; i < unitsInRange.Count; i++)
{ {
Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos); //Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos);
// Do attack // Do attack
//Debug.Log("Attack!"); //Debug.Log("Attack!");
unitsInRange[i].currentDefense -= finalAttack; unitsInRange[i].currentDefense -= finalAttack;

View File

@ -55,7 +55,10 @@ public class UnitManager : MonoBehaviour
{ {
unit.MoveAction(); unit.MoveAction();
} }
}
foreach (var unit in rightSideUnits)
{
if (unit.isUnitAlive()) if (unit.isUnitAlive())
{ {
unit.AttackAction(); unit.AttackAction();
@ -71,7 +74,10 @@ public class UnitManager : MonoBehaviour
{ {
unit.MoveAction(); unit.MoveAction();
} }
}
foreach (var unit in leftSideUnits)
{
if (unit.isUnitAlive()) if (unit.isUnitAlive())
{ {
unit.AttackAction(); unit.AttackAction();
@ -87,10 +93,10 @@ public class UnitManager : MonoBehaviour
switch (side) switch (side)
{ {
case Side.left: case Side.left:
leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>(); leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>();
break; break;
case Side.right: case Side.right:
rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>(); rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>();
break; break;
default: default:
break; break;