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View File

@ -1,38 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Camp : MonoBehaviour
{
public int currentDefense = 100;
public int maxDefense = 100;
public int fireRange = 3;
public int fireAttackDamage = 0;
public Side side;
public Transform defenseText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
}
public void TakeDamage(int damage)
{
currentDefense -= damage;
if (currentDefense < 0)
{
currentDefense = 0;
}
}
}

View File

@ -1,11 +0,0 @@
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View File

@ -50,8 +50,6 @@ public class Unit : MonoBehaviour
public bool walkingToDestination = false;
Camp allyCamp;
Camp enemyCamp;
// Start is called before the first frame update
void Start()
@ -79,19 +77,6 @@ public class Unit : MonoBehaviour
}
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
var camps = FindObjectsOfType<Camp>();
foreach (var camp in camps)
{
if (camp.side == side)
{
allyCamp = camp;
}
else
{
enemyCamp = camp;
}
}
}
// Update is called once per frame
@ -211,7 +196,6 @@ public class Unit : MonoBehaviour
else
{
// Can't move to cell this is standed by enemy.
destinationCell = standingCell;
break;
}
}
@ -253,7 +237,6 @@ public class Unit : MonoBehaviour
if (attackXPos >= cellMap.column || attackXPos < 0)
{
// Attack Camp
enemyCamp.TakeDamage(finalAttack);
return;
}
@ -290,7 +273,7 @@ public class Unit : MonoBehaviour
for (int i = 0; i < unitsInRange.Count; i++)
{
//Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos);
Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos);
// Do attack
//Debug.Log("Attack!");
unitsInRange[i].currentDefense -= finalAttack;

View File

@ -55,10 +55,7 @@ public class UnitManager : MonoBehaviour
{
unit.MoveAction();
}
}
foreach (var unit in rightSideUnits)
{
if (unit.isUnitAlive())
{
unit.AttackAction();
@ -74,10 +71,7 @@ public class UnitManager : MonoBehaviour
{
unit.MoveAction();
}
}
foreach (var unit in leftSideUnits)
{
if (unit.isUnitAlive())
{
unit.AttackAction();
@ -93,10 +87,10 @@ public class UnitManager : MonoBehaviour
switch (side)
{
case Side.left:
leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>();
leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>();
break;
case Side.right:
rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>();
rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>();
break;
default:
break;