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38
Assets/Scripts/Camp.cs Normal file
View File

@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Camp : MonoBehaviour
{
public int currentDefense = 100;
public int maxDefense = 100;
public int fireRange = 3;
public int fireAttackDamage = 0;
public Side side;
public Transform defenseText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
}
public void TakeDamage(int damage)
{
currentDefense -= damage;
if (currentDefense < 0)
{
currentDefense = 0;
}
}
}

View File

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@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@ -9,8 +9,6 @@ public class CardDisplay : MonoBehaviour
public Text nameText;
public Image artworkImage;
public Text costText;
public Text attackText;
public Text defenseText;
@ -19,6 +17,10 @@ public class CardDisplay : MonoBehaviour
// Start is called before the first frame update
void Start()
{
}
public void SetCardData(CardData data)
{
cardData = data;
}
}

View File

@ -1,24 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Deck : MonoBehaviour
{
public List<CardData> cardDataList;
public List<CardData> drawList;
public List<CardData> handList;
public List<CardData> discardList;
public List<CardData> wasteList;
public int randomSeed;
private GameObject cardTemplate;
private GameObject handListContent;
private GameObject drawListContent;
private GameObject discardListContent;
// Card Limit
public int maxCardinHandLimit = 10;
public int maxCardRemainLimit = 5;
private GameObject reachCardinHandLimitWarningDisplay;
private float warningDisplayCountDown;
private float warningDisplayTime = 1.0f;
private GameObject discardHoldingListContent;
private TextMeshProUGUI discardWarningDisplayText;
// Start is called before the first frame update
void Start()
{
drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
drawListContent.transform.parent.parent.gameObject.SetActive(false);
discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
discardListContent.transform.parent.parent.gameObject.SetActive(false);
handListContent = transform.Find("Content/HandList/Viewport/Content").gameObject;
cardTemplate = transform.Find("CardTemplate").gameObject;
reachCardinHandLimitWarningDisplay = transform.Find("Content/LimitWarning").gameObject;
reachCardinHandLimitWarningDisplay.SetActive(false);
discardHoldingListContent = transform.Find("Content/DiscardHoldingList/Viewport/HoldingListContent").gameObject;
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
discardWarningDisplayText = transform.Find("Content/DiscardHoldingList/Viewport/DiscardWarning/Text").gameObject.GetComponent<TextMeshProUGUI>();
randomSeed = 200;
Random.InitState(randomSeed);
// Add cards into cardDataList
for (int i = 0; i < cardDataList.Count; i++)
{
GameObject tempDrawDisplay = Instantiate(cardTemplate.gameObject, transform.Find("DrawList/Viewport/Content"));
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
tempDrawDisplay.SetActive(true);
}
}
// Update is called once per frame
@ -27,12 +60,37 @@ public class Deck : MonoBehaviour
}
private void FixedUpdate()
{
if (warningDisplayCountDown >= 0.0f)
{
warningDisplayCountDown -= Time.deltaTime;
if (warningDisplayCountDown <= 0.0f)
{
DeactivateCardInHandLimitWarning();
}
}
}
public void DrawCards(int amount)
{
for (int i = 0; i < amount; i++)
{
handList.Add(drawList[drawList.Count - 1]);
drawList.RemoveAt(drawList.Count - 1);
if (handListContent.transform.childCount > maxCardinHandLimit - 1)
{
ActivateCardInHandLimitWarning();
return;
}
if (drawListContent.transform.childCount == 0)
{
Shuffle();
}
if (drawListContent.transform.childCount == 0)
{
return;
}
int randomIndex = Random.Range(0, drawListContent.transform.childCount);
drawListContent.transform.GetChild(randomIndex).transform.SetParent(handListContent.transform);
}
}
@ -46,42 +104,116 @@ public class Deck : MonoBehaviour
//}
//else
//{
discardList.Add(handList[index]);
//}
handList.RemoveAt(index);
}
public void UseThisCard(GameObject card)
{
if(card.transform.parent == handListContent.transform)
{
if (!discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
{
// Use card in hand
card.transform.SetParent(discardListContent.transform);
}
else if (handListContent.transform.childCount > maxCardRemainLimit)
{
// Put card in discard holding list
card.transform.SetParent(discardHoldingListContent.transform);
}
}
else if (card.transform.parent == discardHoldingListContent.transform)
{
card.transform.SetParent(handListContent.transform);
}
else if (card.transform.parent == drawListContent.transform)
{
// card in draw list
Debug.Log("Card in Draw list");
}
else if (card.transform.parent == discardListContent.transform)
{
// card in discard list
Debug.Log("Card in Discard list");
}
}
// When unit dead
public void AddACardIntoDiscardList(CardData card)
{
discardList.Add(card);
}
private void Shuffle()
public void Shuffle()
{
Debug.LogError("Start Shuffle.");
Debug.LogError("DrawList count: " + drawList.Count);
Debug.LogError("DiscardList count: " + discardList.Count);
// Put all cards in drawList into discardList
if (drawList.Count > 0)
while (drawListContent.transform.childCount != 0)
{
for (int i = 0; i < drawList.Count; i++)
{
discardList.Add(drawList[i]);
}
drawList.Clear();
drawListContent.transform.GetChild(drawListContent.transform.childCount - 1).SetParent(discardListContent.transform);
}
do
while (discardListContent.transform.childCount != 0)
{
int index = Random.Range(0, discardList.Count);
drawList.Add(discardList[index]);
discardList[index] = discardList[discardList.Count - 1];
discardList.RemoveAt(discardList.Count - 1);
} while (discardList.Count != 0);
Debug.LogError("DrawList count: " + drawList.Count);
Debug.LogError("DiscardList count: " + discardList.Count);
Debug.LogError("End Shuffle.");
int index = Random.Range(0, discardListContent.transform.childCount);
discardListContent.transform.GetChild(index).transform.SetParent(drawListContent.transform);
};
}
public void ActivateDisplayDrawList()
{
drawListContent.transform.parent.parent.gameObject.SetActive(true);
}
public void DeactivateDisplayDrawList()
{
drawListContent.transform.parent.parent.gameObject.SetActive(false);
}
public void ActivateDisplayDiscardList()
{
discardListContent.transform.parent.parent.gameObject.SetActive(true);
}
public void DeactivateDisplayDiscardList()
{
discardListContent.transform.parent.parent.gameObject.SetActive(false);
}
private void ActivateCardInHandLimitWarning()
{
reachCardinHandLimitWarningDisplay.SetActive(true);
warningDisplayCountDown = warningDisplayTime;
}
private void DeactivateCardInHandLimitWarning()
{
reachCardinHandLimitWarningDisplay.SetActive(false);
}
public void EndRound()
{
if (handListContent.transform.childCount > maxCardRemainLimit)
{
ActivateDiscardWarning();
}
}
private void ActivateDiscardWarning()
{
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
}
public void DiscardHoldingListCards()
{
while (discardHoldingListContent.transform.childCount != 0)
{
discardHoldingListContent.transform.GetChild(discardHoldingListContent.transform.childCount - 1).SetParent(discardListContent.transform);
}
if (handListContent.transform.childCount <= maxCardRemainLimit)
{
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
}
}
}

View File

@ -50,6 +50,8 @@ public class Unit : MonoBehaviour
public bool walkingToDestination = false;
Camp allyCamp;
Camp enemyCamp;
// Start is called before the first frame update
void Start()
@ -77,6 +79,19 @@ public class Unit : MonoBehaviour
}
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
var camps = FindObjectsOfType<Camp>();
foreach (var camp in camps)
{
if (camp.side == side)
{
allyCamp = camp;
}
else
{
enemyCamp = camp;
}
}
}
// Update is called once per frame
@ -196,6 +211,7 @@ public class Unit : MonoBehaviour
else
{
// Can't move to cell this is standed by enemy.
destinationCell = standingCell;
break;
}
}
@ -237,6 +253,7 @@ public class Unit : MonoBehaviour
if (attackXPos >= cellMap.column || attackXPos < 0)
{
// Attack Camp
enemyCamp.TakeDamage(finalAttack);
return;
}
@ -273,7 +290,7 @@ public class Unit : MonoBehaviour
for (int i = 0; i < unitsInRange.Count; i++)
{
Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos);
//Debug.Log(unitsInRange[i].unitName + ": " + unitsInRange[i].standingCell.xPos + " , " + unitsInRange[i].standingCell.yPos);
// Do attack
//Debug.Log("Attack!");
unitsInRange[i].currentDefense -= finalAttack;

View File

@ -55,7 +55,10 @@ public class UnitManager : MonoBehaviour
{
unit.MoveAction();
}
}
foreach (var unit in rightSideUnits)
{
if (unit.isUnitAlive())
{
unit.AttackAction();
@ -71,7 +74,10 @@ public class UnitManager : MonoBehaviour
{
unit.MoveAction();
}
}
foreach (var unit in leftSideUnits)
{
if (unit.isUnitAlive())
{
unit.AttackAction();
@ -87,10 +93,10 @@ public class UnitManager : MonoBehaviour
switch (side)
{
case Side.left:
leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>();
leftSideUnits = leftSideUnits.OrderByDescending(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>();
break;
case Side.right:
rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenBy(y => y.standingCell.yPos).ToList<Unit>();
rightSideUnits = rightSideUnits.OrderBy(x => x.standingCell.xPos).ThenByDescending(y => y.standingCell.yPos).ToList<Unit>();
break;
default:
break;