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@ -1,4 +1,4 @@
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using System.Collections;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -9,8 +9,6 @@ public class CardDisplay : MonoBehaviour
|
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public Text nameText;
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public Image artworkImage;
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public Text costText;
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public Text attackText;
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public Text defenseText;
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|
@ -19,6 +17,10 @@ public class CardDisplay : MonoBehaviour
|
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// Start is called before the first frame update
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void Start()
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{
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}
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public void SetCardData(CardData data)
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{
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cardData = data;
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}
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}
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||||
|
|
|
@ -0,0 +1,156 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
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||||
public class Deck : MonoBehaviour
|
||||
{
|
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public List<CardData> cardDataList;
|
||||
|
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public List<CardData> drawList;
|
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// Control Card Display
|
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public List<GameObject> drawDisplayList;
|
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|
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public List<CardData> handList;
|
||||
|
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public List<CardData> discardList;
|
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// Control Card Display
|
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public List<GameObject> discardDisplayList;
|
||||
|
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public List<CardData> wasteList;
|
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public int randomSeed;
|
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|
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public GameObject handCardTemplate;
|
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public GameObject cardDisplayTemplate;
|
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|
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public GameObject drawListContent;
|
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public GameObject discardListContent;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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randomSeed = 200;
|
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Random.InitState(randomSeed);
|
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for (int i = 0; i < cardDataList.Count; i++)
|
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{
|
||||
drawList.Add(cardDataList[i]);
|
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GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
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tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
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tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
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tempDrawDisplay.SetActive(true);
|
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drawDisplayList.Add(tempDrawDisplay);
|
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}
|
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drawListContent.SetActive(false);
|
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discardListContent.SetActive(false);
|
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}
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// Update is called once per frame
|
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void Update()
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{
|
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|
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}
|
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|
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public void DrawCards(int amount)
|
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{
|
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for (int i = 0; i < amount; i++)
|
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{
|
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if (drawList.Count == 0)
|
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{
|
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Shuffle();
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}
|
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if(drawList.Count==0)
|
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{
|
||||
return;
|
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}
|
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int randomIndex = Random.Range(0, drawList.Count);
|
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GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
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cardObj.SetActive(true);
|
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cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
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cardObj.transform.Find("Button").gameObject.GetComponent<Image>().sprite = drawList[randomIndex].artwork;
|
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drawList.RemoveAt(randomIndex);
|
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Destroy(drawDisplayList[randomIndex]);
|
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drawDisplayList.RemoveAt(randomIndex);
|
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}
|
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}
|
||||
|
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public void UseACard(int index)
|
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{
|
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// TODO: Add card type into card data
|
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// Chech if the card is waste card;
|
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//if (handList[index].cardTags == wastCard)
|
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//{
|
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// wasteList.Add(handList[index]);
|
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//}
|
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//else
|
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//{
|
||||
discardList.Add(handList[index]);
|
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//}
|
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handList.RemoveAt(index);
|
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}
|
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|
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public void UseThisCard(GameObject card)
|
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{
|
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GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
||||
tempDiscardDisplay.SetActive(true);
|
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tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
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tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
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discardDisplayList.Add(tempDiscardDisplay);
|
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discardList.Add(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||
Destroy(card);
|
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}
|
||||
|
||||
// When unit dead
|
||||
public void AddACardIntoDiscardList(CardData card)
|
||||
{
|
||||
discardList.Add(card);
|
||||
}
|
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|
||||
public void Shuffle()
|
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{
|
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// Put all cards in drawList into discardList
|
||||
for (int i = 0; i < drawList.Count; i++)
|
||||
{
|
||||
discardList.Add(drawList[i]);
|
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Destroy(drawDisplayList[i]);
|
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}
|
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drawDisplayList.Clear();
|
||||
drawList.Clear();
|
||||
|
||||
while (discardList.Count != 0)
|
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{
|
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int index = Random.Range(0, discardList.Count);
|
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drawList.Add(discardList[index]);
|
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GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
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tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
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tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
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tempCardDisplay.SetActive(true);
|
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drawDisplayList.Add(tempCardDisplay);
|
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discardList[index] = discardList[discardList.Count - 1];
|
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discardList.RemoveAt(discardList.Count - 1);
|
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};
|
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for (int i = 0; i < discardDisplayList.Count; i++)
|
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{
|
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Destroy(discardDisplayList[i]);
|
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}
|
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}
|
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|
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public void ActivateDisplayDrawList()
|
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{
|
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drawListContent.SetActive(true);
|
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}
|
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|
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public void DeactivateDisplayDrawList()
|
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{
|
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drawListContent.SetActive(false);
|
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}
|
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|
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public void ActivateDisplayDiscardList()
|
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{
|
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discardListContent.SetActive(true);
|
||||
}
|
||||
|
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public void DeactivateDisplayDiscardList()
|
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{
|
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discardListContent.SetActive(false);
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}
|
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}
|
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@ -0,0 +1,11 @@
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Loading…
Reference in New Issue