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13091523a9
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bf845f2d14
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m_PrefabAsset: {fileID: 0}
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|
m_Name: New Render Texture
|
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|
m_ImageContentsHash:
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|
serializedVersion: 2
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|
Hash: 00000000000000000000000000000000
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|
m_ForcedFallbackFormat: 4
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|
m_DownscaleFallback: 0
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|
m_IsAlphaChannelOptional: 0
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||||||
|
serializedVersion: 5
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||||||
|
m_Width: 256
|
||||||
|
m_Height: 256
|
||||||
|
m_AntiAliasing: 1
|
||||||
|
m_MipCount: -1
|
||||||
|
m_DepthStencilFormat: 94
|
||||||
|
m_ColorFormat: 8
|
||||||
|
m_MipMap: 0
|
||||||
|
m_GenerateMips: 1
|
||||||
|
m_SRGB: 0
|
||||||
|
m_UseDynamicScale: 0
|
||||||
|
m_BindMS: 0
|
||||||
|
m_EnableCompatibleFormat: 1
|
||||||
|
m_TextureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_FilterMode: 1
|
||||||
|
m_Aniso: 0
|
||||||
|
m_MipBias: 0
|
||||||
|
m_WrapU: 1
|
||||||
|
m_WrapV: 1
|
||||||
|
m_WrapW: 1
|
||||||
|
m_Dimension: 2
|
||||||
|
m_VolumeDepth: 1
|
||||||
|
m_ShadowSamplingMode: 2
|
|
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|
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|
fileFormatVersion: 2
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|
guid: 3e89cb401d24c764e928fc03e066ccd0
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|
NativeFormatImporter:
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externalObjects: {}
|
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|
mainObjectFileID: 8400000
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,53 @@
|
||||||
|
Shader "Custom/NewSurfaceShader"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||||
|
_Glossiness ("Smoothness", Range(0,1)) = 0.5
|
||||||
|
_Metallic ("Metallic", Range(0,1)) = 0.0
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
// Physically based Standard lighting model, and enable shadows on all light types
|
||||||
|
#pragma surface surf Standard fullforwardshadows
|
||||||
|
|
||||||
|
// Use shader model 3.0 target, to get nicer looking lighting
|
||||||
|
#pragma target 3.0
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float2 uv_MainTex;
|
||||||
|
};
|
||||||
|
|
||||||
|
half _Glossiness;
|
||||||
|
half _Metallic;
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
||||||
|
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
||||||
|
// #pragma instancing_options assumeuniformscaling
|
||||||
|
UNITY_INSTANCING_BUFFER_START(Props)
|
||||||
|
// put more per-instance properties here
|
||||||
|
UNITY_INSTANCING_BUFFER_END(Props)
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||||
|
{
|
||||||
|
// Albedo comes from a texture tinted by color
|
||||||
|
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||||
|
o.Albedo = c.rgb;
|
||||||
|
// Metallic and smoothness come from slider variables
|
||||||
|
o.Metallic = _Metallic;
|
||||||
|
o.Smoothness = _Glossiness;
|
||||||
|
o.Alpha = c.a;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
FallBack "Diffuse"
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 0fb214889b080bf478c366d443e26943
|
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|
ShaderImporter:
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|
externalObjects: {}
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||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 6f411942c21bbfd4085f7482721be0b4
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|
PrefabImporter:
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|
externalObjects: {}
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|
userData:
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assetBundleName:
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||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,45 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CellMap : MonoBehaviour
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public struct CellRow
|
||||||
|
{
|
||||||
|
public Cell[] cells;
|
||||||
|
}
|
||||||
|
|
||||||
|
public CellRow[] cellMapData;
|
||||||
|
|
||||||
|
public int column = 0;
|
||||||
|
public int row = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int y = 0; y < cellMapData.Length; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < cellMapData[y].cells.Length; x++)
|
||||||
|
{
|
||||||
|
cellMapData[y].cells[x].xPos = x;
|
||||||
|
cellMapData[y].cells[x].yPos = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
row = cellMapData.Length;
|
||||||
|
column = cellMapData[0].cells.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public Cell GetCell(int x, int y)
|
||||||
|
{
|
||||||
|
return cellMapData[y].cells[x];
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: ce870726e1fc9414cab2745326f4f417
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,173 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Assertions;
|
||||||
|
|
||||||
|
public enum CurrentCommand { defend, moveForward, retreat }
|
||||||
|
|
||||||
|
// Left is Player, Enemy is right.
|
||||||
|
public enum Side { left = 1, right = -1 }
|
||||||
|
|
||||||
|
public class Unit : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string unitName;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int basicAttack;
|
||||||
|
private int finalAttack;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int currentDefense;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int basicMaxDefense;
|
||||||
|
private int finalMaxDefense;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private CardTag[] cardTags;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int attackRange = 1;
|
||||||
|
[SerializeField]
|
||||||
|
private int movement = 1;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private CurrentCommand currentCommand;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Cell standingCell;
|
||||||
|
private Cell destinationCell;
|
||||||
|
private CellMap cellMap;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Side side;
|
||||||
|
|
||||||
|
public bool walkingToDestination = false;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
cellMap = FindObjectOfType<CellMap>();
|
||||||
|
transform.position = standingCell.transform.position;
|
||||||
|
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
|
||||||
|
standingCell.standingUnit = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (walkingToDestination && destinationCell && transform.position != destinationCell.transform.position)
|
||||||
|
{
|
||||||
|
Vector3 moveVec = destinationCell.transform.position - transform.position;
|
||||||
|
transform.position = new Vector3(transform.position.x + moveVec.x * 5.0f * Time.deltaTime, transform.position.y + moveVec.y * 5.0f * Time.deltaTime, -1);
|
||||||
|
|
||||||
|
Debug.Log("Manitude: " + moveVec.magnitude);
|
||||||
|
|
||||||
|
if ((Mathf.Approximately(transform.position.x, destinationCell.transform.position.x)
|
||||||
|
&& Mathf.Approximately(transform.position.y, destinationCell.transform.position.y))
|
||||||
|
|| moveVec.magnitude <= 1)
|
||||||
|
{
|
||||||
|
walkingToDestination = false;
|
||||||
|
transform.position = new Vector3(destinationCell.transform.position.x, destinationCell.transform.position.y, -1);
|
||||||
|
destinationCell = null;
|
||||||
|
Debug.Log("Arrived.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveAction()
|
||||||
|
{
|
||||||
|
if (walkingToDestination)
|
||||||
|
{
|
||||||
|
Debug.Log("Can start a new move action. Unit is still moving.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Call MoveAction().");
|
||||||
|
switch (currentCommand)
|
||||||
|
{
|
||||||
|
case CurrentCommand.defend:
|
||||||
|
break;
|
||||||
|
case CurrentCommand.moveForward:
|
||||||
|
Debug.Log("Try Move Forward.");
|
||||||
|
if (checkDestinationCellEmpty())
|
||||||
|
{
|
||||||
|
// Attack()
|
||||||
|
Debug.Log("Start Moving.");
|
||||||
|
MoveToCell(destinationCell);
|
||||||
|
walkingToDestination = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Can't Move.");
|
||||||
|
// Check the unit is facing the camp or unit.
|
||||||
|
if (destinationCell)
|
||||||
|
{
|
||||||
|
// Check the unit is Allie or Enemy.
|
||||||
|
if (destinationCell.standingUnit.side == side)
|
||||||
|
{
|
||||||
|
// Check the Allie is swappable or not.
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Can't move to cell this is standed by enemy.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Facing the camp.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case CurrentCommand.retreat:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool checkDestinationCellEmpty(bool retreat = false)
|
||||||
|
{
|
||||||
|
int currentXPos = standingCell.xPos;
|
||||||
|
int movePath = 0;
|
||||||
|
|
||||||
|
if (retreat)
|
||||||
|
{
|
||||||
|
movePath = movement * -(int)side;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
movePath = movement * (int)side;
|
||||||
|
}
|
||||||
|
|
||||||
|
int destinationXPos = standingCell.xPos + movePath;
|
||||||
|
|
||||||
|
// Mean the destination cell is the Camp.
|
||||||
|
if (destinationXPos < 0 || destinationXPos >= cellMap.column)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
destinationCell = cellMap.GetCell(destinationXPos, standingCell.yPos);
|
||||||
|
|
||||||
|
if (destinationCell.standingUnit == null)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MoveToCell(Cell cell)
|
||||||
|
{
|
||||||
|
Assert.IsTrue(destinationCell.standingUnit == null, "Trying to move a cell that is already be standing by another unit.");
|
||||||
|
|
||||||
|
standingCell.standingUnit = null;
|
||||||
|
standingCell = cell;
|
||||||
|
cell.standingUnit = this;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 985a1b81fb93ea54b8f8d9671fd543e8
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,8 +2,12 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class cell : MonoBehaviour
|
public class Cell : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public int xPos;
|
||||||
|
public int yPos;
|
||||||
|
public Unit standingUnit;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -19,6 +23,7 @@ public class cell : MonoBehaviour
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
//Debug.Log("点击了单元格。");
|
//Debug.Log("点击了单元格。");
|
||||||
Debug.Log("位置: " + transform.position.x + "," + transform.position.y);
|
//Debug.Log("位置: " + transform.position.x + "," + transform.position.y);
|
||||||
|
Debug.Log("位置: " + (xPos+1) + "," + (yPos+1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,32 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Unit
|
||||||
|
m_Shader: {fileID: 4800000, guid: 0fb214889b080bf478c366d443e26943, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _Metallic: 0
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 460f1731303cc97488a9ecd3cb1ac0cf
|
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|
NativeFormatImporter:
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|
externalObjects: {}
|
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|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue