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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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drawList: []
|
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drawDisplayList: []
|
||||
handList: []
|
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discardList: []
|
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discardDisplayList: []
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wasteList: []
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randomSeed: 0
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handCardTemplate: {fileID: 5083260762951157943}
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cardDisplayTemplate: {fileID: 7657681008272561115}
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drawListContent: {fileID: 624918691686486625}
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discardListContent: {fileID: 3370262408006457270}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_GameObject: {fileID: 4772833656592657312}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7818020596851881064}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 20}
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m_Pivot: {x: 0.5, y: 1}
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Bottom: 20
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m_ChildAlignment: 0
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 100, y: 140}
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m_Spacing: {x: 20, y: 20}
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m_Constraint: 0
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m_ConstraintCount: 4
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--- !u!114 &144513668890736293
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &4838040437653643803
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -34,7 +34,7 @@ public class Deck : MonoBehaviour
|
|||
for (int i = 0; i < cardDataList.Count; i++)
|
||||
{
|
||||
drawList.Add(cardDataList[i]);
|
||||
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent"));
|
||||
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
||||
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
||||
tempDrawDisplay.SetActive(true);
|
||||
|
@ -62,7 +62,7 @@ public class Deck : MonoBehaviour
|
|||
{
|
||||
return;
|
||||
}
|
||||
int randomIndex = Random.Range(0, discardList.Count);
|
||||
int randomIndex = Random.Range(0, drawList.Count);
|
||||
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
||||
cardObj.SetActive(true);
|
||||
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
||||
|
@ -90,7 +90,7 @@ public class Deck : MonoBehaviour
|
|||
|
||||
public void UseThisCard(GameObject card)
|
||||
{
|
||||
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent"));
|
||||
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
||||
tempDiscardDisplay.SetActive(true);
|
||||
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
||||
|
@ -120,7 +120,7 @@ public class Deck : MonoBehaviour
|
|||
{
|
||||
int index = Random.Range(0, discardList.Count);
|
||||
drawList.Add(discardList[index]);
|
||||
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent"));
|
||||
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
||||
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
||||
tempCardDisplay.SetActive(true);
|
||||
|
|
Loading…
Reference in New Issue