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m_ConstrainProportionsScale: 0
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@ -1681,15 +1875,115 @@ MonoBehaviour:
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drawList: []
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handList: []
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handList: []
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discardList: []
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discardList: []
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discardDisplayList: []
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wasteList: []
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wasteList: []
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randomSeed: 0
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randomSeed: 0
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handCardTemplate: {fileID: 5083260762951157943}
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handCardTemplate: {fileID: 5083260762951157943}
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cardDisplayTemplate: {fileID: 7657681008272561115}
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cardDisplayTemplate: {fileID: 7657681008272561115}
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drawListContent: {fileID: 624918691686486625}
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drawListContent: {fileID: 624918691686486625}
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discardListContent: {fileID: 3370262408006457270}
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discardListContent: {fileID: 3370262408006457270}
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m_Bottom: 20
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m_StartCorner: 0
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m_Spacing: {x: 20, y: 20}
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m_ConstraintCount: 4
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--- !u!114 &144513668890736293
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@ -34,7 +34,7 @@ public class Deck : MonoBehaviour
|
||||||
for (int i = 0; i < cardDataList.Count; i++)
|
for (int i = 0; i < cardDataList.Count; i++)
|
||||||
{
|
{
|
||||||
drawList.Add(cardDataList[i]);
|
drawList.Add(cardDataList[i]);
|
||||||
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent"));
|
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
||||||
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
||||||
tempDrawDisplay.SetActive(true);
|
tempDrawDisplay.SetActive(true);
|
||||||
|
@ -62,7 +62,7 @@ public class Deck : MonoBehaviour
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int randomIndex = Random.Range(0, discardList.Count);
|
int randomIndex = Random.Range(0, drawList.Count);
|
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GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
||||||
cardObj.SetActive(true);
|
cardObj.SetActive(true);
|
||||||
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
||||||
|
@ -90,7 +90,7 @@ public class Deck : MonoBehaviour
|
||||||
|
|
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public void UseThisCard(GameObject card)
|
public void UseThisCard(GameObject card)
|
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{
|
{
|
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GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent"));
|
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
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tempDiscardDisplay.SetActive(true);
|
tempDiscardDisplay.SetActive(true);
|
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tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||||
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
||||||
|
@ -120,7 +120,7 @@ public class Deck : MonoBehaviour
|
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{
|
{
|
||||||
int index = Random.Range(0, discardList.Count);
|
int index = Random.Range(0, discardList.Count);
|
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drawList.Add(discardList[index]);
|
drawList.Add(discardList[index]);
|
||||||
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent"));
|
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
||||||
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
||||||
tempCardDisplay.SetActive(true);
|
tempCardDisplay.SetActive(true);
|
||||||
|
|
Loading…
Reference in New Issue