diff --git a/Assets/Scenes/HandSimulator.unity b/Assets/Scenes/HandSimulator.unity index 087d44b..5e667c2 100644 --- a/Assets/Scenes/HandSimulator.unity +++ b/Assets/Scenes/HandSimulator.unity @@ -123,6 +123,56 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &344141827 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 344141829} + - component: {fileID: 344141828} + m_Layer: 0 + m_Name: Deck + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &344141828 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 344141827} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e2b93d08c3a9bb4c84596f4a7ff0c8b, type: 3} + m_Name: + m_EditorClassIdentifier: + cardDataList: [] + drawList: [] + handList: [] + discardList: [] + wasteList: [] + randomSeed: 0 +--- !u!4 &344141829 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 344141827} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2076520015 GameObject: m_ObjectHideFlags: 0