Change variables of cardDisplay.
parent
fb93ab693f
commit
5f1965667e
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@ -1512,6 +1512,7 @@ RectTransform:
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- {fileID: 1973886306}
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- {fileID: 1973886306}
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- {fileID: 263713420}
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- {fileID: 263713420}
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- {fileID: 5334463587201139456}
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- {fileID: 5334463587201139456}
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- {fileID: 6880760287070379452}
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m_Father: {fileID: 3351518597856635956}
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m_Father: {fileID: 3351518597856635956}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1520,6 +1521,141 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2283412729387017120
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1190278128854001673}
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- component: {fileID: 4832866463948114768}
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- component: {fileID: 5443227565047484921}
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m_Layer: 0
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m_Name: Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1190278128854001673
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2283412729387017120}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6880760287070379452}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 200, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4832866463948114768
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2283412729387017120}
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m_CullTransparentMesh: 1
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--- !u!114 &5443227565047484921
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2283412729387017120}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Cannot get more cards
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 18
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 256
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_enableWordWrapping: 0
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m_wordWrappingRatios: 0.4
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m_overflowMode: 0
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &2339368777483364026
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--- !u!1 &2339368777483364026
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1897,10 +2033,7 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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- {fileID: 11400000, guid: 9eb62481994b51e4897a57499081c3db, type: 2}
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drawList: []
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drawDisplayList: []
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drawDisplayList: []
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handList: []
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discardList: []
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discardDisplayList: []
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discardDisplayList: []
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wasteList: []
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wasteList: []
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randomSeed: 0
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randomSeed: 0
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@ -1908,6 +2041,8 @@ MonoBehaviour:
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cardDisplayTemplate: {fileID: 7657681008272561115}
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cardDisplayTemplate: {fileID: 7657681008272561115}
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drawListContent: {fileID: 624918691686486625}
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drawListContent: {fileID: 624918691686486625}
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discardListContent: {fileID: 3370262408006457270}
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discardListContent: {fileID: 3370262408006457270}
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maxCardinHandLimit: 10
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maxCardRemainLimit: 5
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--- !u!1 &4772833656592657312
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--- !u!1 &4772833656592657312
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2299,6 +2434,43 @@ MonoBehaviour:
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m_OnClick:
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m_OnClick:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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--- !u!1 &5654186365262363981
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6880760287070379452}
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m_Layer: 0
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m_Name: LimitWarning
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6880760287070379452
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5654186365262363981}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1190278128854001673}
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m_Father: {fileID: 6342785598281792429}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 198.8}
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m_SizeDelta: {x: 100, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &6593117350918236961
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--- !u!1 &6593117350918236961
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -387,6 +387,54 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 1455724355}
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m_TransformParent: {fileID: 1455724355}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1368154424702687206, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2224386513268639486, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3351518597856635956, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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- target: {fileID: 3351518597856635956, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_Pivot.x
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propertyPath: m_Pivot.x
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value: 0.5
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value: 0.5
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@ -471,9 +519,129 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3949232578393738854, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4683416251428496599, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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- target: {fileID: 4683416251428496599, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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||||||
value: UIDeck
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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||||||
|
|
|
@ -7,14 +7,13 @@ public class Deck : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<CardData> cardDataList;
|
public List<CardData> cardDataList;
|
||||||
|
|
||||||
public List<CardData> drawList;
|
//public List<CardData> drawList;
|
||||||
// Control Card Display
|
|
||||||
public List<GameObject> drawDisplayList;
|
public List<GameObject> drawDisplayList;
|
||||||
|
|
||||||
public List<CardData> handList;
|
//public List<CardData> handList;
|
||||||
|
//public List<GameObject> handDisplayList;
|
||||||
|
|
||||||
public List<CardData> discardList;
|
//public List<CardData> discardList;
|
||||||
// Control Card Display
|
|
||||||
public List<GameObject> discardDisplayList;
|
public List<GameObject> discardDisplayList;
|
||||||
|
|
||||||
public List<CardData> wasteList;
|
public List<CardData> wasteList;
|
||||||
|
@ -26,14 +25,26 @@ public class Deck : MonoBehaviour
|
||||||
public GameObject drawListContent;
|
public GameObject drawListContent;
|
||||||
public GameObject discardListContent;
|
public GameObject discardListContent;
|
||||||
|
|
||||||
|
private int cardInHandAmount = 0;
|
||||||
|
// Card Limit
|
||||||
|
public int maxCardinHandLimit = 10;
|
||||||
|
public int maxCardRemainLimit = 5;
|
||||||
|
|
||||||
|
private GameObject reachCardinHandLimitWarningDisplay;
|
||||||
|
private float warningDisplayCountDown;
|
||||||
|
private float warningDisplayTime = 1.0f;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
reachCardinHandLimitWarningDisplay = transform.Find("Content/LimitWarning").gameObject;
|
||||||
|
reachCardinHandLimitWarningDisplay.SetActive(false);
|
||||||
|
|
||||||
randomSeed = 200;
|
randomSeed = 200;
|
||||||
Random.InitState(randomSeed);
|
Random.InitState(randomSeed);
|
||||||
for (int i = 0; i < cardDataList.Count; i++)
|
for (int i = 0; i < cardDataList.Count; i++)
|
||||||
{
|
{
|
||||||
drawList.Add(cardDataList[i]);
|
//drawList.Add(cardDataList[i]);
|
||||||
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
GameObject tempDrawDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
tempDrawDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(cardDataList[i]);
|
||||||
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
|
||||||
|
@ -50,24 +61,44 @@ public class Deck : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (warningDisplayCountDown >= 0.0f)
|
||||||
|
{
|
||||||
|
warningDisplayCountDown -= Time.deltaTime;
|
||||||
|
if (warningDisplayCountDown <= 0.0f)
|
||||||
|
{
|
||||||
|
DeactivateCardInHandLimitWarning();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void DrawCards(int amount)
|
public void DrawCards(int amount)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < amount; i++)
|
for (int i = 0; i < amount; i++)
|
||||||
{
|
{
|
||||||
if (drawList.Count == 0)
|
if (cardInHandAmount > maxCardinHandLimit - 1)
|
||||||
|
{
|
||||||
|
ActivateCardInHandLimitWarning();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (drawDisplayList.Count == 0)
|
||||||
{
|
{
|
||||||
Shuffle();
|
Shuffle();
|
||||||
}
|
}
|
||||||
if(drawList.Count==0)
|
if (drawDisplayList.Count == 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int randomIndex = Random.Range(0, drawList.Count);
|
int randomIndex = Random.Range(0, drawDisplayList.Count);
|
||||||
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
GameObject cardObj = Instantiate(handCardTemplate.gameObject, transform.Find("Content/HandList"));
|
||||||
|
var tempCardData = drawDisplayList[randomIndex].transform.Find("Card").gameObject.GetComponent<CardDisplay>().cardData;
|
||||||
|
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(tempCardData);
|
||||||
|
cardObj.transform.Find("Button").gameObject.GetComponent<Image>().sprite = tempCardData.artwork;
|
||||||
cardObj.SetActive(true);
|
cardObj.SetActive(true);
|
||||||
cardObj.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(drawList[randomIndex]);
|
cardInHandAmount++;
|
||||||
cardObj.transform.Find("Button").gameObject.GetComponent<Image>().sprite = drawList[randomIndex].artwork;
|
//handDisplayList.Add(cardObj);
|
||||||
drawList.RemoveAt(randomIndex);
|
//handList.Add(drawList[randomIndex]);
|
||||||
Destroy(drawDisplayList[randomIndex]);
|
Destroy(drawDisplayList[randomIndex]);
|
||||||
drawDisplayList.RemoveAt(randomIndex);
|
drawDisplayList.RemoveAt(randomIndex);
|
||||||
}
|
}
|
||||||
|
@ -83,55 +114,65 @@ public class Deck : MonoBehaviour
|
||||||
//}
|
//}
|
||||||
//else
|
//else
|
||||||
//{
|
//{
|
||||||
discardList.Add(handList[index]);
|
|
||||||
//}
|
//}
|
||||||
handList.RemoveAt(index);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UseThisCard(GameObject card)
|
public void UseThisCard(GameObject card)
|
||||||
{
|
{
|
||||||
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
GameObject tempDiscardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DiscardListContent/Viewport/Content"));
|
||||||
tempDiscardDisplay.SetActive(true);
|
tempDiscardDisplay.SetActive(true);
|
||||||
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
tempDiscardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(card.transform.Find("Card").GetComponent<CardDisplay>().cardData);
|
||||||
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData.artwork;
|
tempDiscardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = card.transform.Find("Card").GetComponent<CardDisplay>().cardData.artwork;
|
||||||
discardDisplayList.Add(tempDiscardDisplay);
|
discardDisplayList.Add(tempDiscardDisplay);
|
||||||
discardList.Add(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
//discardList.Add(card.transform.Find("Card").gameObject.gameObject.GetComponent<CardDisplay>().cardData);
|
||||||
|
//handDisplayList.Find(card);
|
||||||
Destroy(card);
|
Destroy(card);
|
||||||
|
cardInHandAmount--;
|
||||||
}
|
}
|
||||||
|
|
||||||
// When unit dead
|
// When unit dead
|
||||||
public void AddACardIntoDiscardList(CardData card)
|
public void AddACardIntoDiscardList(CardData card)
|
||||||
{
|
{
|
||||||
discardList.Add(card);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shuffle()
|
public void Shuffle()
|
||||||
{
|
{
|
||||||
// Put all cards in drawList into discardList
|
// Put all cards in drawList into discardList
|
||||||
for (int i = 0; i < drawList.Count; i++)
|
List<CardData> tempCardDataList = new List<CardData>();
|
||||||
|
for (int i = 0; i < drawDisplayList.Count; i++)
|
||||||
{
|
{
|
||||||
discardList.Add(drawList[i]);
|
tempCardDataList.Add(drawDisplayList[i].transform.Find("Card").GetComponent<CardDisplay>().cardData);
|
||||||
Destroy(drawDisplayList[i]);
|
Destroy(drawDisplayList[i]);
|
||||||
}
|
}
|
||||||
drawDisplayList.Clear();
|
drawDisplayList.Clear();
|
||||||
drawList.Clear();
|
//drawList.Clear();
|
||||||
|
|
||||||
while (discardList.Count != 0)
|
for (int i = 0; i < tempCardDataList.Count; i++)
|
||||||
{
|
{
|
||||||
int index = Random.Range(0, discardList.Count);
|
|
||||||
drawList.Add(discardList[index]);
|
|
||||||
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject,transform.Find("DrawListContent/Viewport/Content"));
|
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject,transform.Find("DrawListContent/Viewport/Content"));
|
||||||
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(discardList[index]);
|
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(tempCardDataList[i]);
|
||||||
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
|
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = tempCardDataList[i].artwork;
|
||||||
tempCardDisplay.SetActive(true);
|
tempCardDisplay.SetActive(true);
|
||||||
drawDisplayList.Add(tempCardDisplay);
|
drawDisplayList.Add(tempCardDisplay);
|
||||||
discardList[index] = discardList[discardList.Count - 1];
|
|
||||||
discardList.RemoveAt(discardList.Count - 1);
|
|
||||||
};
|
|
||||||
for (int i = 0; i < discardDisplayList.Count; i++)
|
|
||||||
{
|
|
||||||
Destroy(discardDisplayList[i]);
|
|
||||||
}
|
}
|
||||||
|
tempCardDataList.Clear();
|
||||||
|
|
||||||
|
while (discardDisplayList.Count != 0)
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, discardDisplayList.Count);
|
||||||
|
GameObject tempCardDisplay = Instantiate(cardDisplayTemplate.gameObject, transform.Find("DrawListContent/Viewport/Content"));
|
||||||
|
CardData tempCardData = discardDisplayList[index].transform.Find("Card").GetComponent<CardDisplay>().cardData;
|
||||||
|
tempCardDisplay.transform.Find("Card").gameObject.GetComponent<CardDisplay>().SetCardData(tempCardData);
|
||||||
|
tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = tempCardData.artwork;
|
||||||
|
tempCardDisplay.SetActive(true);
|
||||||
|
drawDisplayList.Add(tempCardDisplay);
|
||||||
|
Destroy(discardDisplayList[index]);
|
||||||
|
discardDisplayList.RemoveAt(index);
|
||||||
|
};
|
||||||
|
Debug.LogError(discardDisplayList.Count);
|
||||||
|
discardDisplayList.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateDisplayDrawList()
|
public void ActivateDisplayDrawList()
|
||||||
|
@ -153,4 +194,23 @@ public class Deck : MonoBehaviour
|
||||||
{
|
{
|
||||||
discardListContent.SetActive(false);
|
discardListContent.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ActivateCardInHandLimitWarning()
|
||||||
|
{
|
||||||
|
reachCardinHandLimitWarningDisplay.SetActive(true);
|
||||||
|
warningDisplayCountDown = warningDisplayTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DeactivateCardInHandLimitWarning()
|
||||||
|
{
|
||||||
|
reachCardinHandLimitWarningDisplay.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndRound()
|
||||||
|
{
|
||||||
|
if (cardInHandAmount > maxCardRemainLimit)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue