Upload Scence.
parent
235369005d
commit
3e3a933385
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@ -14,11 +14,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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name: ZhaoYun
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name: ZhaoYun
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description:
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description:
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artwork: {fileID: 0}
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artwork: {fileID: 21300000, guid: 0c5ad4d47b284844ca0fce58c9b22564, type: 3}
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cost: 0
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cost: 0
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attack: 0
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attack: 0
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defense: 0
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defense: 0
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movement: 1
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cardTags:
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cardTags:
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- {fileID: 11400000, guid: cf728e5d8a62fa3418d2f3daa01f93df, type: 2}
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- {fileID: 11400000, guid: cf728e5d8a62fa3418d2f3daa01f93df, type: 2}
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- {fileID: 11400000, guid: 53185ea05ebfbd843b009cb14101377a, type: 2}
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- {fileID: 11400000, guid: 53185ea05ebfbd843b009cb14101377a, type: 2}
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@ -475,25 +475,5 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: UIDeck
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value: UIDeck
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5083260762951157943, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5277353724762008331, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMax.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5277353724762008331, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchorMin.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5277353724762008331, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 425
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objectReference: {fileID: 0}
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- target: {fileID: 5277353724762008331, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -75
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 0890cb6eff04b7c46be2a388688fe4d6, type: 3}
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@ -125,7 +125,6 @@ public class Deck : MonoBehaviour
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tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
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tempCardDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = discardList[index].artwork;
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tempCardDisplay.SetActive(true);
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tempCardDisplay.SetActive(true);
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drawDisplayList.Add(tempCardDisplay);
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drawDisplayList.Add(tempCardDisplay);
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discardList[index] = discardList[discardList.Count - 1];
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discardList[index] = discardList[discardList.Count - 1];
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discardList.RemoveAt(discardList.Count - 1);
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discardList.RemoveAt(discardList.Count - 1);
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};
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};
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