Add camp.
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a9d4342378
commit
1c1df08373
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@ -0,0 +1,38 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class Camp : MonoBehaviour
|
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{
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public int currentDefense = 100;
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public int maxDefense = 100;
|
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public int fireRange = 3;
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public int fireAttackDamage = 0;
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|
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public Side side;
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public Transform defenseText;
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// Start is called before the first frame update
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void Start()
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{
|
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}
|
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|
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// Update is called once per frame
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void Update()
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{
|
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defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
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}
|
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|
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public void TakeDamage(int damage)
|
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{
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currentDefense -= damage;
|
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if (currentDefense < 0)
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{
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currentDefense = 0;
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}
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}
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@ -50,6 +50,8 @@ public class Unit : MonoBehaviour
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public bool walkingToDestination = false;
|
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|
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Camp allyCamp;
|
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Camp enemyCamp;
|
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// Start is called before the first frame update
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void Start()
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|
@ -77,6 +79,19 @@ public class Unit : MonoBehaviour
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}
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modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
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var camps = FindObjectsOfType<Camp>();
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{
|
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if (camp.side == side)
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{
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}
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else
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}
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}
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}
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@ -238,6 +253,7 @@ public class Unit : MonoBehaviour
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if (attackXPos >= cellMap.column || attackXPos < 0)
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{
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// Attack Camp
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enemyCamp.TakeDamage(finalAttack);
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return;
|
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}
|
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|
||||
|
|
Loading…
Reference in New Issue