Add camp.
parent
a9d4342378
commit
1c1df08373
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--- !u!1 &2118509173
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--- !u!1 &2118509173
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -0,0 +1,38 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class Camp : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int currentDefense = 100;
|
||||||
|
public int maxDefense = 100;
|
||||||
|
|
||||||
|
public int fireRange = 3;
|
||||||
|
public int fireAttackDamage = 0;
|
||||||
|
|
||||||
|
public Side side;
|
||||||
|
public Transform defenseText;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(int damage)
|
||||||
|
{
|
||||||
|
currentDefense -= damage;
|
||||||
|
if (currentDefense < 0)
|
||||||
|
{
|
||||||
|
currentDefense = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cacd0c45a2f4722419a5c6deec9e8456
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MonoImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -50,6 +50,8 @@ public class Unit : MonoBehaviour
|
||||||
|
|
||||||
public bool walkingToDestination = false;
|
public bool walkingToDestination = false;
|
||||||
|
|
||||||
|
Camp allyCamp;
|
||||||
|
Camp enemyCamp;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -77,6 +79,19 @@ public class Unit : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
|
modelArt.GetComponent<SpriteRenderer>().sprite = cardData.artwork;
|
||||||
|
|
||||||
|
var camps = FindObjectsOfType<Camp>();
|
||||||
|
foreach (var camp in camps)
|
||||||
|
{
|
||||||
|
if (camp.side == side)
|
||||||
|
{
|
||||||
|
allyCamp = camp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
enemyCamp = camp;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -238,6 +253,7 @@ public class Unit : MonoBehaviour
|
||||||
if (attackXPos >= cellMap.column || attackXPos < 0)
|
if (attackXPos >= cellMap.column || attackXPos < 0)
|
||||||
{
|
{
|
||||||
// Attack Camp
|
// Attack Camp
|
||||||
|
enemyCamp.TakeDamage(finalAttack);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue