Add round system in UIDeck
parent
f5fff1d981
commit
07f1f55a7e
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--- !u!222 &946319960264186118
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@ -26,10 +26,19 @@ public class Deck : MonoBehaviour
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private GameObject discardHoldingListContent;
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private TextMeshProUGUI discardWarningDisplayText;
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public int roundNum = 0;
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public int currentCost; // call RefreshCostText() after modify currentCost
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private TextMeshProUGUI roundText;
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private TextMeshProUGUI costText;
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// Start is called before the first frame update
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void Start()
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{
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roundText = transform.Find("Content/RoundText").gameObject.GetComponent<TextMeshProUGUI>();
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drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
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drawListContent.transform.parent.parent.gameObject.SetActive(false);
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discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
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|
@ -52,6 +61,10 @@ public class Deck : MonoBehaviour
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tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
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tempDrawDisplay.SetActive(true);
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}
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currentCost = maxCost;
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DrawCards(3);
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NewRound();
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}
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// Update is called once per frame
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|
@ -116,13 +129,15 @@ public class Deck : MonoBehaviour
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{
|
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// Use card in hand
|
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card.transform.SetParent(discardListContent.transform);
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currentCost -= card.transform.Find("Card").gameObject.GetComponent<CardDisplay>().cardData.cost;
|
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RefreshCostText();
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CheckCardAvailabilty();
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}
|
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else if (handListContent.transform.childCount > maxCardRemainLimit)
|
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{
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// Put card in discard holding list
|
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card.transform.SetParent(discardHoldingListContent.transform);
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}
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}
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else if (card.transform.parent == discardHoldingListContent.transform)
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{
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|
@ -160,6 +175,35 @@ public class Deck : MonoBehaviour
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};
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}
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public void NewRound()
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{
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roundNum++;
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if (roundNum == 1 || roundNum == 3 || roundNum == 5)
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{
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maxCost++;
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}
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currentCost = maxCost;
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DrawCards(2);
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CheckCardAvailabilty();
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roundText.text = string.Format("<b>Round {0}</b>", roundNum);
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RefreshCostText();
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}
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private void CheckCardAvailabilty()
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{
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foreach (Transform card in handListContent.transform)
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{
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if (card.Find("Card").gameObject.GetComponent<CardDisplay>().cardData.cost > currentCost && !discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
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{
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card.Find("Button").gameObject.GetComponent<Button>().interactable = false;
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}
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else
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{
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card.Find("Button").gameObject.GetComponent<Button>().interactable = true;
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}
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}
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}
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public void ActivateDisplayDrawList()
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{
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drawListContent.transform.parent.parent.gameObject.SetActive(true);
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|
@ -203,6 +247,7 @@ public class Deck : MonoBehaviour
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{
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discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
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discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
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CheckCardAvailabilty();
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}
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public void DiscardHoldingListCards()
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|
@ -216,4 +261,9 @@ public class Deck : MonoBehaviour
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discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
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}
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}
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private void RefreshCostText()
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{
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costText.text = string.Format("<b>{0} / {1}</b>", currentCost, maxCost);
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}
|
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}
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|
|
Loading…
Reference in New Issue