Add round system in UIDeck

Round_Simulate
SherlockShiYL 2022-03-23 14:09:25 -07:00
parent f5fff1d981
commit 07f1f55a7e
2 changed files with 607 additions and 12 deletions

View File

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View File

@ -26,10 +26,19 @@ public class Deck : MonoBehaviour
private GameObject discardHoldingListContent;
private TextMeshProUGUI discardWarningDisplayText;
public int roundNum = 0;
public int maxCost = 0;
public int currentCost; // call RefreshCostText() after modify currentCost
private TextMeshProUGUI roundText;
private TextMeshProUGUI costText;
// Start is called before the first frame update
void Start()
{
roundText = transform.Find("Content/RoundText").gameObject.GetComponent<TextMeshProUGUI>();
costText = transform.Find("Content/CostText").gameObject.GetComponent<TextMeshProUGUI>();
drawListContent = transform.Find("DrawList/Viewport/Content").gameObject;
drawListContent.transform.parent.parent.gameObject.SetActive(false);
discardListContent = transform.Find("DiscardList/Viewport/Content").gameObject;
@ -52,6 +61,10 @@ public class Deck : MonoBehaviour
tempDrawDisplay.transform.Find("Button").gameObject.GetComponent<Image>().sprite = cardDataList[i].artwork;
tempDrawDisplay.SetActive(true);
}
currentCost = maxCost;
DrawCards(3);
NewRound();
}
// Update is called once per frame
@ -116,13 +129,15 @@ public class Deck : MonoBehaviour
{
// Use card in hand
card.transform.SetParent(discardListContent.transform);
currentCost -= card.transform.Find("Card").gameObject.GetComponent<CardDisplay>().cardData.cost;
RefreshCostText();
CheckCardAvailabilty();
}
else if (handListContent.transform.childCount > maxCardRemainLimit)
{
// Put card in discard holding list
card.transform.SetParent(discardHoldingListContent.transform);
}
}
else if (card.transform.parent == discardHoldingListContent.transform)
{
@ -160,6 +175,35 @@ public class Deck : MonoBehaviour
};
}
public void NewRound()
{
roundNum++;
if (roundNum == 1 || roundNum == 3 || roundNum == 5)
{
maxCost++;
}
currentCost = maxCost;
DrawCards(2);
CheckCardAvailabilty();
roundText.text = string.Format("<b>Round {0}</b>", roundNum);
RefreshCostText();
}
private void CheckCardAvailabilty()
{
foreach (Transform card in handListContent.transform)
{
if (card.Find("Card").gameObject.GetComponent<CardDisplay>().cardData.cost > currentCost && !discardHoldingListContent.transform.parent.parent.gameObject.activeSelf)
{
card.Find("Button").gameObject.GetComponent<Button>().interactable = false;
}
else
{
card.Find("Button").gameObject.GetComponent<Button>().interactable = true;
}
}
}
public void ActivateDisplayDrawList()
{
drawListContent.transform.parent.parent.gameObject.SetActive(true);
@ -203,6 +247,7 @@ public class Deck : MonoBehaviour
{
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(true);
discardWarningDisplayText.text = string.Format("Choose {0} Card(s) to Discard", handListContent.transform.childCount - maxCardRemainLimit);
CheckCardAvailabilty();
}
public void DiscardHoldingListCards()
@ -216,4 +261,9 @@ public class Deck : MonoBehaviour
discardHoldingListContent.transform.parent.parent.gameObject.SetActive(false);
}
}
private void RefreshCostText()
{
costText.text = string.Format("<b>{0} / {1}</b>", currentCost, maxCost);
}
}