39 lines
745 B
C#
39 lines
745 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class Camp : MonoBehaviour
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{
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public int currentDefense = 100;
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public int maxDefense = 100;
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public int fireRange = 3;
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public int fireAttackDamage = 0;
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public Side side;
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public Transform defenseText;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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defenseText.GetComponent<TextMeshProUGUI>().text = currentDefense.ToString();
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}
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public void TakeDamage(int damage)
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{
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currentDefense -= damage;
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if (currentDefense < 0)
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{
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currentDefense = 0;
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}
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}
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}
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