VanRtkDbg/Assets/Scripts/Ability.cs

42 lines
1.7 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ability : ScriptableObject
{
public new string name;
public string description;
public virtual void OnPlaceUnit(Unit unit) { }
public virtual void OnBeginRound(Unit unit) { }
public virtual void OnEndRound(Unit unit) { }
public virtual void OnBeginMovePhase(Unit unit) { }
public virtual void OnMove(Unit unit, int travelDistance) { }
public virtual void OnEndMovePhase(Unit unit) { }
public virtual void OnBeginAttackPhase(Unit unit) { }
public virtual void OnBeginAttack(Unit unit, List<Unit> targets) { }
public virtual void OnAttack(Unit unit, List<Unit> targets) { }
public virtual void OnEndAttack(Unit unit, List<Unit> targets) { }
public virtual void OnEndAttackPhase(Unit unit) { }
public virtual void OnExecute(Unit unit, Unit target) { }
public virtual void OnAllyDeath(Unit unit) { }
public virtual void OnEnemyDeath(Unit unit) { }
public virtual void OnAnyDeath(Unit unit) { }
public virtual void OnCounterAttack(Unit unit, Unit attacker) { }
public virtual void OnDamaged(Unit unit, Unit attacker) { }
public virtual void OnArmorBreak(Unit unit, Unit attacker) { }
public virtual void OnDefeat(Unit unit, Unit attacker) { }
public virtual void OnEnterBattleGround(Unit unit) { }
public virtual void OnExitBattleGround(Unit unit) { }
public virtual void OnDraw(Unit unit) { }
public virtual void OnRecovered(Unit unit, Unit helper) { }
public virtual void OnEquippingArmor(Unit unit, int armorAmount) { }
public virtual void OnDiscard(Unit unit) { }
public virtual void OnCastStragedy(List<Unit> targets) { }
}