using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Card Data", menuName = "Card/Card Data")]
public class CardData : ScriptableObject
{
    public new string name;
    public string description;

    public Sprite artwork;

    public int cost;
    public int attack;
    public int defense;
    public int movement = 1;

    public CardTag[] cardTags;
}
