using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "ArcherClass", menuName = "Card Class/Archer Class Data")]
public class ArcherClass : UnitClass
{
    public int extraAttackRange = 2;
    public override void ApplyClassSpecilization(Unit unit)
    {
        unit.MeleeAttackRange = 0;
        unit.RangedAttackRange += extraAttackRange;
    }
}
